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wex-q

SLI/Crossifre fix for WinVista

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Just noticed these two fixes from MS:

When a DirectX 10 application runs on a Windows Vista-based computer that has multiple graphics cards, the computer does not use the secondary graphics card

Virtual address space usage in Windows game development

Basicly, Vista doesn't use two or more GPUs, only one, when running a DX10 app. The first fix solves the problem.

The second is to fix that Vista tries to handle mem-usage at the same time as the game is, which drains the virtual memory, making the game slow.

Note:This can only be obtained by actually calling Microsoft support, but it will be included in SP1.

Thought you'd know

wex smile_o.gif

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