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Banksy

Trip Wire

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Very new to all of this scripting, triggering and alike and thanks for all of the posts as they have helped me gain some very basic knowledge. I have been playing around with the flare triggers and would liek to use them in a mission, however I was wondering is it possible to place a wire on the ground so that it gives a scout an opportunity to discover it prior to setting it off. I think just have a placed trigger is slightly unfare and unrealistic. How hard would it be to create a strand of wire that you could place between two points i.e. break in a fence or in the bush

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As far as I remember there was a tripwire model for OFP, maybe someone (you?) could convert it for use with a long thin trigger.

Wouldn't be much of a model wink_o.gif

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Well if you want something that you can place "between any two points" (meaning the length is adjustable), then it no longer becomes simple. Maybe with some animations you could "stretch" it though, then you could use a script and good old trigonometry to place it between any to points. Otherwise any simple model would have to be just a set length.

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Well if you want something that you can place "between any two points" (meaning the length is adjustable), then it no longer becomes simple. Maybe with some animations you could "stretch" it though, then you could use a script and good old trigonometry to place it between any to points. Otherwise any simple model would have to be just a set length.

As I recall the OFP tripwire addon I mentioned came with 2 sizes of tripwire, approximating a 2m and a 5m tripwire. I think it was a decent compromise.

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Thinking about it a little, I'm wondering what sort of trigger logic would suit a tripwire best. I doubt it's worth the time & trouble of trying to get a trigger only 1mm thick to line up exactly with a tripwire model, and also to expect that trigger to "catch" every trip event.

If it were me doing the logic I would have the trigger set a variable once tripped, and set off the flare/mine/alarm once the trigger's tripper has LEFT the trigger area.

You could then have a little fun with it by adding a little "tripping" noise once the trigger has been initially tripped, allowing a soldier to either remain still until helped or to allow a soldier to "untrip" himself (if he's SF or something). He'd have to be moving fairly slowly to get this activity though so it'd be quite realistic.

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or setacctime .25 -> camera cutscene to zoom in on mine > metallic sound > boom > death anim > setacctime 1

biggrin_o.gif

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