tzvetoslav 0 Posted August 8, 2007 Hi guys.I'm making a mission and I need to make for the ending an extraction - a chopper comes and picks us up and the goes away.Is it possible to do it?If it is,how?Thanks in advance Share this post Link to post Share on other sites
W0lle 1052 Posted August 8, 2007 Please make sure you post in the correct forum before you hit the button. Also use the search function here, this question has been asked and answered numerous times in the past 6 years. Share this post Link to post Share on other sites
.COMmunist 0 Posted August 8, 2007 Wolle is right, there is a special forum section here that is called Arma editing. Next time ask questions like that there. The easiest way is to use waypoints. You need to use Load and Get In waypoints. Your chopper needs to use Load and your squad needs to Get In. Just put those waypoints close to the area where you need to be picked up and Syncronize them (press Syncronize button and drag a blue line between your waypoints circles). This way the chopper is gonna wait for everyone in the squad to get in. This is the most basic, effective and simple way to do it, no scripting required. Share this post Link to post Share on other sites
tzvetoslav 0 Posted August 8, 2007 Oh...Sorry about that...I did search some but didn't find much.Anyhow,thanks for the answers.I'll be more careful next time Share this post Link to post Share on other sites
.COMmunist 0 Posted August 9, 2007 Have you tried it yet? Tell me if you understood my short explanation. Share this post Link to post Share on other sites
Eagle-Eye 1 Posted August 9, 2007 And just to be sure that the chopper lands near to the forces add an invisible H (Add Unit, Empty, Objects, H (Invisible) I think it was) near the waypoints. If you don't, that chopper might go away +500m just to find a spot flat enough for him to land. Be aware that the hill (if any) you're placing the H on, shouldn't be too steep either or he might want to land there, but won't be able to due to the angle, resulting in a loop of trial-and-error-landings. Share this post Link to post Share on other sites