Jambo17 0 Posted July 28, 2007 I've had OPF for years and the best performance I ever had was on 1.2 GHZ AMD Athlon w/ 512mb ram, Geforce 3 ti 200. At current I rarely get above 20fps when action kicks off and suffice to say my system is alittle bit better then back then. Intel Core 2 Duo 6600 Geforce 7600 GT 256mb 2048GB Fast DDR ram I've tried using various different mods (mostly BAS Redux+SLX) but no matter what the settings are at, always low fps during a firefight. Ideally I want 2xAA & 4xAF with a view distance of 3000 but right now thats not possible. Can someone point me in the right direction as why and what I can do. Share this post Link to post Share on other sites
sanctuary 19 Posted July 28, 2007 Some mods and addons can be very intensive on the performance. Either they are not optimised for OFP at all, or when they come with lots of scripts running for every soldiers or every vehicles present on the battle you can play. And that even on high end computers will not produce good performance. Only by testing mods you will quickly notice which ones are large battle friendly and which ones will put your system to a crawl. On top of that, on an OFP large battle with huge view distance (OFP was built around 900 view distance if i remember well) and high graphic settings (terrain detail on high or very high has a big impact on performance, try to put it on low) will not help. Share this post Link to post Share on other sites
matt714 2 Posted August 26, 2007 3000 view distance is quite asking a little (see a lot) too much. Have you been using DXDLL ? I've had major performance issues with it. With an AMD64 3500+, 1gb DDR400, and G6800GT PCI-E [EDIT] Didn't see the dates... damn. Share this post Link to post Share on other sites
Risasi 0 Posted October 22, 2007 I know this is old...but I'll post here in case someone else is having similar symptoms. I too am noticing large frame-rate hits. But only when I have put many groups onto a map. Usually in a small area, so they're all duking it out at once. It seems to be related to Dxdll. However I am also running some high-texture islands. Right now I'm eliminating all my addon content. I'm down to Dxdll, high texture islands, or a combination of the two. Typically I'm getting 30-35 average on map (sometimes a little higher, 60 on the main screen). With say 10 tanks and a few squads of men I'll see frame-rate drop to 8-12fps. If I turn off Dxdll completely it seems to work considerably better, however I have no frame-rate display, so who knows. I'm running an XP 2000+, 512MB memory, ATI 9600 Pro as a test rig. My performance score is 4000 I'll post here if I find any better conclusions. --- [EDIT] Okay, I've eliminated the retextured islands. It's DxDll. Not sure how. I turned everything but FPS to "off" and it still slows my frame-rate down...hmm, more playing next weekend. --- [EDIT TO ADD] Okay, I am a dumbass. First the test card I was using is not a Radeon 9600 Pro, it's just a 9600. I swapped it out for a spare 9700 Pro I had laying around. (BTW: After doing so, no huge performance increase like I expected) I reloaded drivers, removed OFP and mods. Reloaded OFP, patched to 1.96. Then installed Dxdll, and only turned on the FPS option. I was still seeing slowdowns. I turns out I think it's just the number of units I have on screen at one time. I was running two different tests; Vanilla install using Everon, one test used 50 tanks. The other test is 200 men. In both instances I usually see slowdowns around 14-18FPS. Anyway, I'm not going to post in this thread anymore. I am going to start another thread dealing specifically with hardware related performance issues inside of OFP. Share this post Link to post Share on other sites