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bravo 6

Brimfull Of Asha

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Co34_brimfull_of_asha.jpg

Name: <span style='color:blue'><span style='font-size:23pt;line-height:100%'>Brimfull Of Asha</span></span>

Download: Version 1.0c (1,6 mb) (UPDATED - 08/08/2007)

Mirrors: #1- armaholic Version 1.0b

Type: Multiplayer CooP

Players: 34 x BLUFOR

Island: Sahrani

ArmA Version: 1.08

Difficulty: Normal

Addons: No

Forces: Blufor + Independente (ais) vs Opfor

Vehicles: M1A1, M113, Hummers, Army 4x4, UH-60

Weather: Clear sky

TO Local: South of Sahrani

Time: 10:30 h

Teams:<ul> Alpha -> Infantry

Bravo -> Infantry + Engineers

Charlie -> Engineers

Delta -> Tankers

Echo -> Snipers

Political Situation: The tension increases when a M113 explodes near Gulan in a recon mission.

Good luck,

and enjoy it.

b6

PS- First link is the latest version at the moment.

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Ahh i liked this map smile_o.gif played it a couple of months ago now... Difficult but fun smile_o.gif

(Oh and i love the song biggrin_o.gif)

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This version have one little change compaired to the older ones, maybe the versions you played in the past.

In this version i changed the insertion point of Bravo Team.

Instead of chopper insertion at North, it will be inserted also by chopper but at South on the beach near the base, its safer this way. Bravo team have a smoother objective near the LZ before the start to clear the roads for the Tankers.

This version also contains a Revive script, ie, when a player gets shoot seriously he will be unconscient (instead of dieing) until other player revives him. Ais are also able to revive. While unconscient the player will spectate other players.

I also want to add a menu option to revive soldiers while near enough. (work in progress)

CooP spirit is important in this mission. wink_o.gif

The Tankers have AI support for their tanks, if they need to repair, refuel, rearm.. the leader just need to call them on the radio, and wait.

I have a serious main objective in my missions: I want them to be smooth and have no graphic lag at all due to amount of exagerated action at the same time...

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Nice bravo6. Finaly ready. biggrin_o.gif Liked the older versions aswell.

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Nice bravo6. Finaly ready. biggrin_o.gif Liked the older versions aswell.

I updated in 1st post to version v1b.

Fixed some bugs in ammo crates (satchels) and some triggers. Mission could be alittle smoother btw.

edit: updated to v1c, 1st post

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Love the mission... We would like to use it at a Sunday event on TG (Tactical Gamer)..but would like to see selective Revive enabled... ex. ONLY MEDICS revive. That way the medics become a Tactical Asset... and folks cherish thier life a bit more!..

There is the Revive AI-disabled by Norrin Script on Armaholic that looks to fit the bill..

Thanks for the map work.. Good Stuff!

peardog..

ARMATactical Gamer ARMA

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Love the mission... We would like to use it at a Sunday event on TG (Tactical Gamer)..but would like to see selective Revive enabled... ex. ONLY MEDICS revive. That way the medics become a Tactical Asset... and folks cherish thier life a bit more!..

There is the Revive AI-disabled by Norrin Script on Armaholic that looks to fit the bill..

Thanks for the map work.. Good Stuff!

peardog..

ARMATactical Gamer ARMA

thanks for mentioning the revive script:

i will replace the existing revive in this mission for norrin revive script. It works much better and now i like how norrin managed to make it work.

NOTE: next version will have norrin revive script.

edit: Im still waiting for a fixed version of norrin revive. Theres still an issue that i already reported to him. When he send me that fix version ill update all my missions with hes revive script.

cheers,

more feedback is always welcome smile_o.gif

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Love the mission... We would like to use it at a Sunday event on TG (Tactical Gamer)..but would like to see selective Revive enabled... ex. ONLY MEDICS revive. That way the medics become a Tactical Asset... and folks cherish thier life a bit more!..

It is done! The fixed version or Revive is ready to add in the mission and in future missions.

Now the moral and the most important question:

Should ONLY Medics be able to revive other players that are unconscient or All players should be able to revive each other? icon_rolleyes.gif

what to do?

I Vote: only medics to revive, i want more opinions and different point of views, please.

ps- if i add an option at start revive: medic/all players i will need norrin help again tounge2.gif

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