bravo 6 0 Posted July 28, 2007 Name: <span style='color:blue'><span style='font-size:23pt;line-height:100%'>Brimfull Of Asha</span></span> Download: Version 1.0c (1,6 mb) (UPDATED - 08/08/2007) Mirrors: #1- armaholic Version 1.0b Type: Multiplayer CooP Players: 34 x BLUFOR Island: Sahrani ArmA Version: 1.08 Difficulty: Normal Addons: No Forces: Blufor + Independente (ais) vs Opfor Vehicles: M1A1, M113, Hummers, Army 4x4, UH-60 Weather: Clear sky TO Local: South of Sahrani Time: 10:30 h Teams:<ul> Alpha -> Infantry Bravo -> Infantry + Engineers Charlie -> Engineers Delta -> Tankers Echo -> Snipers Political Situation: The tension increases when a M113 explodes near Gulan in a recon mission. Good luck, and enjoy it. b6 PS- First link is the latest version at the moment. Share this post Link to post Share on other sites
Jack-UK 0 Posted July 28, 2007 Ahh i liked this map played it a couple of months ago now... Difficult but fun (Oh and i love the song ) Share this post Link to post Share on other sites
bravo 6 0 Posted July 29, 2007 This version have one little change compaired to the older ones, maybe the versions you played in the past. In this version i changed the insertion point of Bravo Team. Instead of chopper insertion at North, it will be inserted also by chopper but at South on the beach near the base, its safer this way. Bravo team have a smoother objective near the LZ before the start to clear the roads for the Tankers. This version also contains a Revive script, ie, when a player gets shoot seriously he will be unconscient (instead of dieing) until other player revives him. Ais are also able to revive. While unconscient the player will spectate other players. I also want to add a menu option to revive soldiers while near enough. (work in progress) CooP spirit is important in this mission. The Tankers have AI support for their tanks, if they need to repair, refuel, rearm.. the leader just need to call them on the radio, and wait. I have a serious main objective in my missions: I want them to be smooth and have no graphic lag at all due to amount of exagerated action at the same time... Share this post Link to post Share on other sites
Seitan 8 Posted July 29, 2007 Nice bravo6. Finaly ready. Liked the older versions aswell. Share this post Link to post Share on other sites
bravo 6 0 Posted August 7, 2007 Nice bravo6. Finaly ready. Liked the older versions aswell. I updated in 1st post to version v1b. Fixed some bugs in ammo crates (satchels) and some triggers. Mission could be alittle smoother btw. edit: updated to v1c, 1st post Share this post Link to post Share on other sites
peardog 0 Posted August 18, 2007 Love the mission... We would like to use it at a Sunday event on TG (Tactical Gamer)..but would like to see selective Revive enabled... ex. ONLY MEDICS revive. That way the medics become a Tactical Asset... and folks cherish thier life a bit more!.. There is the Revive AI-disabled by Norrin Script on Armaholic that looks to fit the bill.. Thanks for the map work.. Good Stuff! peardog.. ARMATactical Gamer ARMA Share this post Link to post Share on other sites
bravo 6 0 Posted August 19, 2007 Love the mission... We would like to use it at a Sunday event on TG (Tactical Gamer)..but would like to see selective Revive enabled... ex. ONLY MEDICS revive. That way the medics become a Tactical Asset... and folks cherish thier life a bit more!..There is the Revive AI-disabled by Norrin Script on Armaholic that looks to fit the bill.. Thanks for the map work.. Good Stuff! peardog.. ARMATactical Gamer ARMA thanks for mentioning the revive script: i will replace the existing revive in this mission for norrin revive script. It works much better and now i like how norrin managed to make it work. NOTE: next version will have norrin revive script. edit: Im still waiting for a fixed version of norrin revive. Theres still an issue that i already reported to him. When he send me that fix version ill update all my missions with hes revive script. cheers, more feedback is always welcome Share this post Link to post Share on other sites
Wanderfalke 0 Posted August 19, 2007 Quote[/b] ]next version will have norrin revive script. Yeah Share this post Link to post Share on other sites
bravo 6 0 Posted August 19, 2007 Love the mission... We would like to use it at a Sunday event on TG (Tactical Gamer)..but would like to see selective Revive enabled... ex. ONLY MEDICS revive. That way the medics become a Tactical Asset... and folks cherish thier life a bit more!.. It is done! The fixed version or Revive is ready to add in the mission and in future missions. Now the moral and the most important question: Should ONLY Medics be able to revive other players that are unconscient or All players should be able to revive each other? what to do? I Vote: only medics to revive, i want more opinions and different point of views, please. ps- if i add an option at start revive: medic/all players i will need norrin help again Share this post Link to post Share on other sites