.kju 3245 Posted July 22, 2007 hey guys lets start with the example as it should make it more clear. 1. unpbo (ie with cpbo.exe) ArmA\addons\anims.pbo 2. change config.cpp (unrap and rap - details not important) 3. repbo anims.pbo (ie with cpbo.exe) so only a small config/text file gets changed. however as the anims.pbo contains all the rtm files (~500 MB), this takes up to a minute for decompression and compression each. (decompression is only needed once of course) (config.bin is renamed to config.bin.bk as config.cpp works as well) so its there a way to make this process any faster? sort of "merge only the changed file into an existing pbo" any help is appreciated a lot! best regards Q build.bat so far: PATH\cpbo\cpbo.exe -y -p Anims Share this post Link to post Share on other sites
General Barron 0 Posted July 24, 2007 WinPBO for OFP had a pbo patching utility. I never used it though so I don't know how it works. I believe there is a newer utility for ArmA pbo's that has the same capability. If you wanna get really tricky, perhaps you could try using the #include statement to reference a file outside of the pbo? You'd have to leave the config as a .cpp though, if that is possible. I do remember that one mod for OFP left all their configs/sounds/etc in external files so that you could easily edit/patch them (was a WWII mod... can't remember which one). Share this post Link to post Share on other sites
.kju 3245 Posted July 24, 2007 good thoughts GB #include is a great idea there is also patchpbo by mikero. it works only for OFP at this point. however mikero might give it an update in the future. most efficient is to update/add content to existing class via a different addon. you just have to make sure to get the cfgPatches right and use the correct/or none $prefix$. access rules might be a problem at times, but it can be avoided. i'll make a BIKI entry about this someday soon Quote[/b] ][access] 0=ReadAndWrite 1=ReadAndCreate 2=ReadOnly 3=ReadOnlyVerified Share this post Link to post Share on other sites
sickboy 13 Posted July 24, 2007 i'll make a BIKI entry about this someday soon Quote[/b] ][access] 0=ReadAndWrite 1=ReadAndCreate 2=ReadOnly 3=ReadOnlyVerified You mean like this one http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#access Share this post Link to post Share on other sites
.kju 3245 Posted July 24, 2007 nah. i mean a BIKI article about this thread's topic Share this post Link to post Share on other sites
.kju 3245 Posted August 3, 2007 to add some info here: Mikero released an update of his DosTools. This update contains a working version of PatchPbo http://andrew.nf/ofp/tools/MikeroDosTools1.4.rar Quote[/b] ]Usage:patchPbo [-OverrideOption] <patchfile[.pbo]> <targetfile[.pbo]> options : -a Arma -A Arma w sha-key (recommended) -r Resistance -c cwc -e elite if not specified, output pbo will be determined by highest order input file. Eg if patch is a cwc and target is an Arma file, output is arma. example: patchpbo MyPatches APboFile The output is sent to ApboFile.patched.pbo NEITHER source files are affected. You can, as easily, reverse files to patchbpo ApboFile MyPatches Output will be to MyPatches.patched.pbo --- Patchpbo returns NON zero on any error encountered. PatchPbo will STRIP resistance format out of pbo files as being entirely redundant (and a bloody pain) PatchPbo RETAINS the original compression (if any) AND encryption (if any) of the original files. DELETING PBO's simply supply a file of zero length inside the <PatchPboFile> if this routine discovers the same name in the target pbo, it will remove it. *importantly*, if it does NOT discover one in the target pbo, it considers this to be a geniune attempt to add a zero length file. Such files are ofen used as version flags. Enjoy. Share this post Link to post Share on other sites