Makake 0 Posted July 17, 2007 I had problems with some sounds, and also thought I could contribute to his work by tuning his samples. so I got myself permission from an addon maker to alter & edit sound samples of a weapons pack for my only use. Now I edited the *.wss samples, but changing loudness of some with an audio tool would effect in having some sounds absolutely muted to point like they would sound silenced, others were just distorted (important here: I didn't change those sounds. Changing some would result in getting others distorted. why?). Same with tampering with config lines: adding "db+[x]" would get me the same effect. some lines looked like this: "...Weapons\Data\Sound\sample", 56.234131, 1}; 1) what does the "56..." number change? I could not find out. 2) what is the ",1" at the end of line? 3) how can I change loudness to balance the samples ?(for example making gunshots louder in comparison to engine sounds), without messing up all sounds like it seems anyone offering some lessons in config coding? a tutorial somewhere? edit: another one. how can I change the sound playing for "burst mode" of rifles, namely the m16a2? I know the way it's played changed from 1.08, but how do I make it, that the 3 sounds are played faster? And I hear a faint echo from the sound fired from a silenced weapon weapon without the sample having an echo built in. How come? Any clues? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted July 17, 2007 ...Weapons\Data\Sound\sample", 56.234131, 1}; 56.234131 - loudness. more - better heard. 1 - tone (you can forget about it) Search for OFP topics - it's all the same with Arma Share this post Link to post Share on other sites
Makake 0 Posted July 17, 2007 loudness? is this the reason why some sounds get muted and distorted bec. others' values got increased? I want my rifle sounds to be heard more louder. But I just can't alter ALL values for balance. This would be a tremendous amount of work. And why did they choose such values with that amount of digits: wouldn't it be easier to just say "56"? I will look that up in OFP threads. If anyone can help me, please post Share this post Link to post Share on other sites
RN Malboeuf 12 Posted July 17, 2007 Quote[/b] ]And why did they choose such values with that amount of digits: wouldn't it be easier to just say "56"? don't know. may be they are using some kind of software to adjust sound levels... Quote[/b] ]I want my rifle sounds to be heard more louder. But I just can't alter ALL values for balance. ? Adjust _your_ sound not other ones what's the problem ? Share this post Link to post Share on other sites
Makake 0 Posted July 17, 2007 the problem is the one mentioned above. read carefully before posting. changing one sound changes others, too. and I don't know why. no offense. but some links to threads concerning such problems or any clues would help me more. Share this post Link to post Share on other sites
General Barron 0 Posted July 18, 2007 Quote[/b] ]1) what does the "56..." number change? I could not find out. 3) how can I change loudness to balance the samples ?(for example making gunshots louder in comparison to engine sounds), without messing up all sounds like it seems #1 is the answer to #2. The "56..." is the "db" level of the sound. It doesn't adjust how loud the sound file is played. Instead, it adjusts how FAR AWAY the sound is heard, and if you can hear it compared to other sounds. For example, you are standing next to a truck. It's engine sound is DB+10. You fire your rifle. It's fire sound id DB+50. You will hear the rifle because it's DB is louder. So, in short: to make the sound louder thru your speakers, change the volume of the sound file. To make the sound heard from farther away, or louder compared to other sounds, change the DB value ("56..."). Share this post Link to post Share on other sites
Makake 0 Posted July 18, 2007 thanks for this information. that's what I needed. Something strange still persists: if I change the volume of a sound sample (tried up to 115% of original), it distorts the sample when played in arma and mutes others. Example: I loaded a m4 gunshot sample into an audio tool, changed volume of the initial blast, tampered with the echo. Saved into, pbo'ed it. Loaded arma; editor, chose rifleman, tried to test it. Result: The m4 sound wasn't that much louder but somehow distorted. Now this is strange enough, since editing samples and saving them with the tool had no strange effects except for changing loudness (see example). Now even worse. As I tested an ak74, its sound was nearly muted. It sounded like it was silenced. I didn't touch this sample tough. What is the problem behind this effect? Maybe you have an idea...? Thanks for the help so far, Gen. Barron Share this post Link to post Share on other sites
ArmaVidz 0 Posted July 21, 2007 Try saving at Hz above 44100, like 96000. Make sure they're all the same Hz. Share this post Link to post Share on other sites