SouthSaturnDelta 1 Posted July 11, 2007 Hi all, Â Â I want to run multiple particle effects from a single gamelogic _OBJ. Anyone a bit flash in this area ? I'd like to have more than one or two particle effects coordinated around a limited area and scripted into a series of events. I tried using various ideas,but these all led back to having 1 gamelogic per drop effect,which is a bit of a shitter really. I could create a good simluation of my goal by using loads of GL's but would rather run them all off setpos'ing from as few as possible. Does this make any sense to anyone ? Lol,hopefully it does to you! SSD Share this post Link to post Share on other sites
Taurus 20 Posted July 11, 2007 I don't know anything about creating particles, I do know particles tend to get into my nose sometimes making me sneeze thats all. But, the gameLogic, is it there for you to get a position or what? If so, you could randomize the position array with some value, either in a preset way, or calculating them from the current heading(dir) of the game logic. Share this post Link to post Share on other sites
SouthSaturnDelta 1 Posted July 11, 2007 Yeah,I setpos these PS's around a point - thats cool but I have to have a Gamelogic for every single PS I want to place. I see what you mean though as it saves having multiple markers placed. Is this a limitation for arma then ? I know that PS's can have 2 layers of effects such as flame and smoke from the same PS,though can I have multiple effects running from only 1 Gamelogic? Maybe still too early for that much intel regarding this then? Cheers, SSD Share this post Link to post Share on other sites