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ArmaVidz

Crouching with No Weapons

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I'm trying to get some units to crouch while they have no weapons (removeallweapons this) but of course, they go prone.

Does anyone know how to do this? smile_o.gif

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another ancient question... i guess it's not but on the german forum someone posted a screenshot where a civilian is crouched without weapons:

http://home.arcor.de/legislator/Downloads/armed_day/images/bike.jpg

ot: why is BIS not able to get us a proper Radio-Sound for "ALL, STAY CROUCHED"? are they just trying to piss off the community by leaving that (absolutly minor and to-be-fixed in 30 seconds) thing unfixed since version 1.00?

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ot: why is BIS not able to get us a proper Radio-Sound for "ALL, STAY CROUCHED"? are they just trying to piss off the community by leaving that (absolutly minor and to-be-fixed in 30 seconds) thing unfixed since version 1.00?

Because to do that they would need to find all the voice actors who did those voices again and get them all to record "stay crouched". Would take much longer than 30 seconds whistle.gif

Ontopic: There was a video posted in the video thread of someone without weapons crouching, with his hands over his head and moving around. It was an MP video from version 1.07beta, so it was a player doing that.

I also saw a couple civilians do that back in 1.07 when caught in a fire fight, but haven't seen it since then.

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ot: why is BIS not able to get us a proper Radio-Sound for "ALL, STAY CROUCHED"? are they just trying to piss off the community by leaving that (absolutly minor and to-be-fixed in 30 seconds) thing unfixed since version 1.00?

Because to do that they would need to find all the voice actors who did those voices again and get them all to record "stay crouched". Would take much longer than 30 seconds whistle.gif

... you thought I didnt think of that? Unless the speakers are dead i guess it will not be too dificult to send them all a mail

"Please speak "STAY CROUCHED" for ArmA"

...will it?

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I'd really like to know how to do it. The only way I see how to do it is to use an animation looped in a script really fast!

But, you can't move when you're looping an anim so it's kinda blah heh

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Guest

Untested and just a guess.

But instead of looping an anim, cant you just play the anim you want and immediatly after disable the anim AI (disableAI command)?

That would cause the unit to "stick" to the anim you set him to play before disabling the AI, right?

Just give it a try if you want wink_o.gif

Let us know if this actually works.

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Hi,

Dunno if its any good for what you want, but you can get a dude to kneel with:

dude switchmove "AmovPknlMstpSnonWnonDnon"

dude disableAI "MOVE"

Arkon2

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Untested and just a guess.

But instead of looping an anim, cant you just play the anim you want and immediatly after disable the anim AI (disableAI command)?

That would cause the unit to "stick" to the anim you set him to play before disabling the AI, right?

Just give it a try if you want wink_o.gif

Let us know if this actually works.

@El nino Foxhound

DisableAI...hmmm....that's smart indeed. I'll give it a try tonight!

One more question, can you call a script from a script? If so, do you have to do anything special like "execVM" or "call?" iun the calling script?

@Arkon2

Thanks bro, I'll give that anim a try smile_o.gif

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HI

[] exec "myscript" will work fine from within a script (.sqs).

Arkon2

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