Comradesniper 0 Posted June 20, 2007 Hello I am working on a mission for ArmA, based on the Crime City/Serial Killer missions for OFP. It's a sort of Role Playing Crime mission. I may implement a score system, but I'm not sure how to make this work. Maybe I will just go with the amount of money you earn. This mission includes both legal and illegal ways to earn money, like going to work or performing other mundane tasks, like driving a bus or something. At the moment, I need ideas for new features to put into the mission so I can take these into account when designing it. This mission can use addons, but I can't find anything that really suits the mission at the moment. If you know of anything that would be cool that is availible for ArmA, let me know by all means! Things like police cars, sports cars etc. Share this post Link to post Share on other sites
smoke52 0 Posted June 20, 2007 good idea, i would play it! theres a few addons and mods that come to mind, like these mercenaries: http://www.armaholic.com/page.php?id=806 honda nsx: http://www.armaholic.com/page.php?id=1463 maybe the porsche police car http://www.armaholic.com/page.php?id=1230 the savanna: http://www.armaholic.com/page.php?id=1240 anyway take a look for yourself at these places: http://www.armaholic.com/list.php?c=files http://armed-assault.net/downloads/addons http://www.armed-assault-zone.com/downloads/ some inpiration might come from the game "Boiling Point". it was so buggy when it was released, but it was like an RPG where you run around doing jobs for money and weapons, etc. you could try reading some reviews on that game to get ideas of things to do. anyway good luck with it Share this post Link to post Share on other sites
gassybutt 0 Posted June 20, 2007 Another mundane task would to be a deliveryman - having to deliver something within a set time. Could also work for being an ambulance or other type of truck driver. But I always liked the illegal ways of making money in a game - an old calculator based game "Drug Wars" aka "Dope Wars" sounds like it would make a nice fit for your mission. You play a drug dealer. The basic strategy of Drugwars is to buy a drug in one city at one price, and then travel to another city to sell it for a higher price. The trick is that there's always fluctuations in the market and you have to adjust your travels accordingly. More details here http://en.wikipedia.org/wiki/Drug_wars Share this post Link to post Share on other sites
Comradesniper 0 Posted June 22, 2007 Thanks for the input! I'm still working on the core mechanics of the mission scripts. So far, the system for managing and updating money has been written and tested. You can add and remove money to and from each players total (stored in an array), and this gets updated on each client and the server. I have also finished the system to manage car ownership. Again, using an array. Each car executes a script that adds itself to an array. Whenever someone tries to steal a car, the script searches for the car in question in the array, and sets the local player to the cars owner. This then gets updated in the same way as the money system. This also works for checking if you are allowed to lock/unlock cars (you must be the current owner). I have also had an idea bout another crime type to put into the game: Terrorist The civilian player goes to a terrorist leader (random guy in a city?) and is given an assignment to blow something up (building or car or something), and a bomb. The player then has to get to the target and destroy it. The interesting part is, that the police get a random chance of recieving an "intelligence report", saying what is going to be destroyed. They don't know who is carrying the bomb, but they know what the target is. So, if the police do get the intelligence report, they can try to get to the target before the terrorist, and shoot or arrest them. If they don't get the report, or the terrorist gets there first, its bye-bye building. Let me know what you think. I will look into those addons, I like the look of the Honda addon especially. The delivery man missions should be easy to implement, that's almost certainly in. Share this post Link to post Share on other sites
Jack-UK 0 Posted June 22, 2007 If this is multiplayer i would recommend you do NOT use addons for your mission. You wont get many people joining and playing if people have to download the addons at this early stage of ArmA. Share this post Link to post Share on other sites