bk1276 0 Posted June 19, 2007 im trying to convert a model of a merlin as part of my learning process all is going well just but im now stumped with this ive done all the textures or so i thought but i am getting an error as i load it in arma see attatched iv no idea about this one if anyone can help with this project it would be great bk1276 Share this post Link to post Share on other sites
Guest RKSL-Rock Posted June 19, 2007 im trying to convert a model of a merlin as part of my learning process all is going well just but im now stumped with this ive done all the textures or so i thought but i am getting an error as i load it in arma see attatched [im]http://i157.photobucket.com/albums/t73/bk1276/ERROR.jpg[/img] iv no idea about this one if anyone can help with this project it would be great bk1276 The texture is: a) not present in the named folder b) corrupt and cannot be loaded. I'd say its the first. Check your texture paths in your model. Share this post Link to post Share on other sites
bk1276 0 Posted June 19, 2007 thanks RockofSL for your reply iv even tryed to hex edit it to see if i could find any reference to it (first attempt at hex edit) no joy all paths apear correct with no reference to this  CA\AIR\DATA\ bk1276 Share this post Link to post Share on other sites
mr.Flea 0 Posted June 19, 2007 Hex Edit? Why? There is a way more civilized http://www.flashpoint1985.com/cgi-bin....t=63919 Share this post Link to post Share on other sites
bk1276 0 Posted June 19, 2007 thank you mr.flea iv tryed that tool its nice but i did it the lame way i ripped the file ,folders ,paths the config .all to bits still no ref to it (5 days so far) i tryed a config i got from here no errors <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches {  class OOPSbox  {    units[] = {OOPSbox};    weapons[] = {};    requiredVersion = 1.0;   }; }; class CfgVehicles {    /*extern*/ class Thing;    class OOPSbox: Thing    {     model="\rktmerlin\rktmerlin.p3d";     armor=20000;     scope=2;     displayName="OOPS box";    }; } so if any kind sole is willing to have a look at the file and tell me what i done wrong drop me a note (email or pm) and il send a link bk1276 Share this post Link to post Share on other sites
RN Malboeuf 12 Posted June 19, 2007 iv even tryed to hex edit it to see if i could find any reference to it it can be referenced in *.rvmat thus you won't find it in the model Share this post Link to post Share on other sites
bk1276 0 Posted June 19, 2007 bdfy thanks ill go look at that now bk1276 Share this post Link to post Share on other sites
bk1276 0 Posted June 19, 2007 Quote[/b] ]it can be referenced in *.rvmat  thus you won't find it in the model looked and it seems we dont have any Share this post Link to post Share on other sites
Planck 1 Posted June 19, 2007 Quote[/b] ]jeep_kab_sklo1B.paa This file does not seem to actually exist in ArmA at the location in the error message. It is however mentioned in: bin.pbo\config.bin ... class Helicopter ... dammageHalf[]= air.pbo\config.bin ... class Helicopter ... dammageHalf[]= wheeled.pbo\config.bin ... class Car ... dammageHalf[]= and dammageFull[]= It appears to be used also in wheeled.pbo\skla_rozbita.p3d. The file itself is located in wheeled\data Planck Share this post Link to post Share on other sites
bk1276 0 Posted June 20, 2007 thank you Planck i dont know if its a bodge but i placed <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> dammageHalf[] = {}; dammageFull[] = {}; into the config and it is in game it now flys, lands, takesoff , with no errors. i now nead to work on the turret/gpmg /scrip convertion . once again thank you bk1276 Share this post Link to post Share on other sites