NeonDevil 0 Posted June 18, 2007 Is there a way to mount a D-30 artillery unit (towed howitzer) to a Hummvee? I was playing the Evolution 3.0 map and eliminated an enemy unit, leaving the D-30 completely intact. However, when I retreived a vehicle I was unable to mount it. I wanted to drive it up to a high-point and have a turkey shoot. Is there a special option or key I am missing something? Share this post Link to post Share on other sites
frederf 0 Posted June 19, 2007 There are no towable units in ArmA currently. Share this post Link to post Share on other sites
an_enlarged_stomach 1 Posted June 19, 2007 (NeonDevil @ June 19 2007,01:23) said: Is there a way to mount a D-30 artillery unit (towed howitzer) to a Hummvee?I was playing the Evolution 3.0 map and eliminated an enemy unit, leaving the D-30 completely intact. However, when I retreived a vehicle I was unable to mount it. I wanted to drive it up to a high-point and have a turkey shoot. Is there a special option or key I am missing something? D-30 is for SLA. Share this post Link to post Share on other sites
DaRat 0 Posted June 19, 2007 (microphone_eater @ June 19 2007,05:45) said: D-30 is for SLA. Don't get his hopes up - you still can't do it.. Share this post Link to post Share on other sites
Commando84 0 Posted June 19, 2007 i think one of the editor addons added some movable howitzers and static machineguns that where moveable. havent tried the feature but saw that it was in the editor.i guess its either mapfact misc or editor update 102. Share this post Link to post Share on other sites
OrLoK 20 Posted June 19, 2007 hello all, I think(! that either Lost prophet or Happylooser (or one of their chums) came up with a script for carrying BMPs under a chopper, so one imagines that a similar script might be makeable for Arty. (Although, may be a problem as isnt arty is a static object, whilst bmp is a "vehicle"?) Can either of these two chaps (or the real creator , if i've attributed it wrongly) let us know the possibilites? Id love to be able to tow stuff, as im a sad logistics bloke. Rgds LoK Share this post Link to post Share on other sites
Second 0 Posted June 19, 2007 In Liberation-mod in OFP i once saw something like it when it was part of mission to be in truck that towed 45mm AT-gun. And it even seemed like gun was actually towed by truck and not just fixed to back of a truck, if i remember right. It's scriptable alright, but who has inspiration for it? And how well it will behave? Share this post Link to post Share on other sites
ManDay 0 Posted June 19, 2007 Its unfortunally not included yet. But scripting it wouldnt be too dificult to manage - even tho I don't like obligatory elements to be scripted and attached but rather want to have them "semihard"-coded Share this post Link to post Share on other sites
telejunky 0 Posted June 19, 2007 I think it could work like in some ofp cti. There supportvehicle can "attach" one or more vehikel. So a boat can attach three M1 or so and they fly 10 m behind and 2-3 meters above the ground. It should be able to "grab" those static weapons,too i think. Share this post Link to post Share on other sites
BraTTy 0 Posted June 23, 2007 The first towable artillery in OFP was the World War 2 - PAK36. Released by WWIIEC http://ofp.gamepark.cz/index.php?showthis=4040 http://ww2ec.3dactionplanet.gamespy.com/download.php?view.23 So of course its possible in ARMA After seeing Kar's RTS with the chopper sling ,its also possible multiplayer Share this post Link to post Share on other sites
Ghost 40 Posted June 23, 2007 From that pak36 addon there was a towing.sqs and i cut it down to the main part. I am not good at understanding scipts but this is it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; Custom Pak36 towing script by BraTTy ; Animates features in Pak36 ;The Tow Truck _brattow = _this select 0 ;the Pak _trailer = _this select 1 ;Tow Truck Length To Hitch _hitch = _this select 2 ; Base Hitch Height _hitchbaseh = _this select 3 ;Length of Pak tounge _trailfrnt = 1.7 _brattow vehiclechat "Towing" #tow _towdir = GetDir _brattow _towpos = GetPos _brattow _trailpos = GetPos _trailer _brtx = (_towpos select 0) - _hitch * Sin(_towdir) _brty = (_towpos select 1) - _hitch * Cos(_towdir) _brtz =(_towpos select 2) _heighttt SetPos _towpos _heighttr SetPos _trailpos _hez = (getpos _heighttt select 2) + 10000 _towz = (getpos _heighttr select 2) + 10000 _difx = _brtx - (_trailpos select 0) _dify = _brty - (_trailpos select 1) ?(_dify == 0) && (_difx >= 0): _newdir = 0 ?(_dify == 0) && (_difx < 0): _newdir = 180 ?(_dify > 0): _newdir = atan(_difx / _dify) ?(_dify < 0): _newdir = atan(_difx / _dify) + 180 _brtx = _brtx - _trailfrnt * Sin(_newdir) _brty = _brty - _trailfrnt * Cos(_newdir) _trailer SetPos [_brtx,_brty,(_trailpos select 2)] _trailer SetDir (_newdir) - 180 ~.1 goto "tow" All i did was name a 5t truck as "truck" an m119 as "gun" and made a trigger "alpha radio" "repeat" in onactivation i put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[truck, gun, 6, 1] exec "towing.sqs" the edited script just loops and right now no way to stop it, but all you have to do is add a command line in there that when true exits script, and you would need a second trigger via radio command to make the statement true. on problem is the gun will rotate when the vehicle is not move. I put the ~.1 just so when i stop the gun doesnt rotate at 60rpm. Share this post Link to post Share on other sites