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l mandrake

Mortars.....

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Searched for this but could only find general artillery threads....

Does anyone know why mortars have been ommitted from OPF/ARMA? They are a fundamental part of modern warfare and surely must appear soon - unless there are engine limitations here??

Lately I have really noticed that contacts in ARMA are lacking something... they are too quiet!!! I realised its the ability to quickly suppress enemy positions or to stage ambushes using mortars. I remember OPF had a fake 'mortar' which was really an overpowered rifle grenade (with 1 shot only) - but why can't we have true heavy weapons platoons with 60mm mortars?

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there were no artillery units in standart ofp, there're addons. quite a lot of addons. Most of the famous mods afaik has mortars fdf/libmod/invasion/sebnam etc. But mortars are  only correctly usable by AI in Libmod afaik wink_o.gif

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there were no artillery units in standart ofp, there're addons. quite a lot of addons. Most of the famous mods afaik has mortars fdf/libmod/invasion etc

As soon as the tools are out, you'll be seeing all kinds of stuff in ArmA. Mortars will most likely be one of those things.

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Relying on Modders isnt always a good thing though, as it creates a mishmash of servers all with different mods required to play on them.

If the mods were included with a patch from BIS, the problems would be reduced as everyone would have the mods from that patch.

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Relying on Modders  isnt always a good thing though, as it creates a mishmash of  servers all with different mods required to play on them.

If the mods were  included with a patch from BIS, the problems would be reduced as everyone would have the mods from that patch.

Well, BIS have enough to do without adding tons of new content with every patch, but....

I guess it would be cool if we had the following things:

(- With every patch, BI select a small number of exceptionally good community addons to be included, thus adding them to vanilla ArmA.)

AND

(- In the server config file, the server admin can put a link to an external download server where a connecting user can download the required addons.

OR

- When trying to connect to a modded server, the user sees a list of the addons he is missing, perhaps including download links for him)

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I guess it would be cool if we had the following things:

(- With every patch, BI select a small number of exceptionally good community addons to be included, thus adding them to vanilla ArmA.)

AND

(- In the server config file, the server admin can put a link to an external download server where a connecting user can download the required addons.

OR

- When trying to connect to a modded server, the user sees a list of the addons he is missing, perhaps including download links for him)

They are the best ideas I have seen on these forums and just whats missing.

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Searched for this but could only find general artillery threads....

Does anyone know why mortars have been ommitted from OPF/ARMA? They are a fundamental part of modern warfare and surely must appear soon - unless there are engine limitations here??

Lately I have really noticed that contacts in ARMA are lacking something... they are too quiet!!! I realised its the ability to quickly suppress enemy positions or to stage ambushes using mortars. I remember OPF had a fake 'mortar' which was really an overpowered rifle grenade (with 1 shot only) - but why can't we have true heavy weapons platoons with 60mm mortars?

The problem here is that OFP isn't modern combat and therefore may be missing essential pieces thereof. It is a videogame taylored to appeal to the casual gamer.

In response to MadDogx, BIS tried some officially approved addon scheme that guaranteed 3rd party addons being able to fit right into the game in terms of balancing and quality. That opportunity whithered on the vine because addons makers were not interested in what BIS has to say about vehicle specs. Perhaps you remember 'Addons At Ease'?

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cant the artillery guns that are in arma be modded with a new sight and added with a grenade launcher function or something so the shoot goes up and then down? smile_o.gif kind of like they did the SEB nam pack 60 mm mortar bunkers. smile_o.gif they where really sweet.

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i agree that BI should go that way, as like other game like OR and maybe even AA:SF, user made map are started to include in new patch, the agreements of end user already cover that part(as they can use them as long as the addon is made/ tweaked using their tools), all BI need to do is to put them in as a part of the game and give correct credit of addon

@Commando84

my idea of a proper mortars is more like what the WGL did, but in a more simple manner, basicly a windows that set the direction and elevation, then all player need is to load the rounds they want and it would fire without even need to touch an extra fire buttom, and to adject their angle, wouldnt work for AI through

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Quote[/b] ]my idea of a proper mortars is more like what the WGL did, but in a more simple manner, basicly a windows that set the direction and elevation, then all player need is to load the rounds they want and it would fire without even need to touch an extra fire buttom, and to adject their angle, wouldnt work for AI through

WGL is probably the best that addon makers could with OFP. It was very effective and very satisfying. If BIS were to make mortars themselves I'd hope a lot for a more hands-on system where you would actually be looking at a dial instead of typing in numbers in a text field. Also I guess mortars have optics for direct lay.

Heck even aiming stakes wouldn't be bad. Maybe the script that deployed the mortar could also place some stakes around too at exactly N S E W. That's getting a little anal I suppose.

Coordination between the mod community and BIS is definitely a keen idea. Even if BIS doesn't just rubber stamp complete addons and include it in their game, providing a skinned model or sounds or something could help it along.

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