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ravendk

Vehicle suspension (damper)

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Hello.

Is there any one who knows how dampers work, whats needed and possible exambles on how to make it work?

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Guest

i'm wondering the same thing ...

i just can add is someone knows how to open config.bin ?

or when BIS will release tools ?

help.gif

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i'm wondering the same thing ...

i just can add is someone knows how to open config.bin ?

or when BIS will release tools ?

help.gif

config.bin can be opened with Eliteness, it can be found at OFPEC

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Guest

thank you man, ive also seen a unbin it for arma on arma addon list but link is broken ... i'm playing bf2 for now but tomorrow ill check that tool and hope it can helps both of us

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Guest

for the anims and selections in p3d :

class AnimationSources {

class FrontDamper {

source = "damper";

selection = "pravy predni tlumic nerot";

};

class BackDamper {

source = "damper";

selection = "pravy zadni tlumic";

};

};

and for the config.cpp :

damperSize = 0.100000;

damperForce = 1;

damperDamping = 1;

(values for car)

i think that's it

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for the anims and selections in p3d :

class AnimationSources {

class FrontDamper {

source = "damper";

selection = "pravy predni tlumic nerot";

};

class BackDamper {

source = "damper";

selection = "pravy zadni tlumic";

};

};

and for the config.cpp :

damperSize = 0.100000;

damperForce = 1;

damperDamping = 1;

(values for car)

i think that's it

I think he was asking for a working example.. not for a theoric not tested (and non working) one.. smile_o.gif

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Guest

out from arma vehicule config ...

and it's working for me ...

banghead.gif

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Working for you on a custom model ?  crazy_o.gif

hmmm so.. if that's true.. maybe you can post some working example please ? whistle.gif

Because.. no one is actually able to have working damper on a custom car model... and with only the Class AnimationSources that cannot work... and you say.. you picked it on arma config.. but the problem is that all the anim for BIS models are defined in the p3d so this method cannot work until we have the tools to include the anim in p3d too...

Actually anims must be defined in the config.cpp using class CfgSkeletons, CfgModels, Class Animations... and i tested several method.. and the damper source anim doesn't have any effect. All the others anims are okay but not the damper... so.. if you really have the solution.. please explain it to us smile_o.gif thank

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Suspension and also all other animations are defined in model.cfg. Because this file is processed with p3d during binarization, you cannot find it in PBO. Documentation about model.cfg is at http://community.bistudio.com/wiki/Model_Config

At the moment when Oxygene2 will be released, you will get also some examples of those files.

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