Cuboid 0 Posted June 2, 2007 i created a weapon model in 3dsMax but then how do i make it into the game anyone knows? Share this post Link to post Share on other sites
HqPL 0 Posted June 2, 2007 If you have created model in 3ds you can import it with o2, and convert your texture to paa file. check this sites: http://community.bistudio.com/wiki/Modelling http://ofpec.com/ed_depot/admin_list2.php?type=tu&cat=ad Share this post Link to post Share on other sites
Cuboid 0 Posted June 2, 2007 thx alot for that info. Share this post Link to post Share on other sites
JdB 151 Posted June 2, 2007 As I've seen many people new to the realm of OFP/ArmA make this mistake, some terminology: Addon = A new (set of) soldier, vehicle, weapon etc; Addonpack = A pack containing several different addons; Mod = Alot of addons and/or configtweaks that change many aspects of the game, and often includes a campaign or set of missions; Mapmaker = Creates islands (also referred to as an "islandmaker"); Missionmaker = Creates missions that take place on an "island". Could you post a render of your weaponmodel and some other info (polygoncount, texturedimensions used etc) please? (just out of curiosity) Share this post Link to post Share on other sites
Cuboid 0 Posted June 4, 2007 i would but it wouldn't be so pleasent cause haven't added any barrel yet. I'm doing an AS50 sniper rifle.So you got the basic idea. Share this post Link to post Share on other sites