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PaulHargreaves

hi i have a problem a config problem

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hi guys im working on a pbo and im working within my config. file and ive come to a problem im adding my 3d model files and texture files etc and scripting the config file but with i repack the pbo and place it in my addon folder and boot the game this error comes up and says

"NO ENTRY 'bin\config.bin/Cfgvehicles/officerwood.scope'

erm any help would be very appreciated as i dont know what the hell this means at first obervations it seems im missing a "scope" command path within the config but if you trake alook below there is already one in.

class CfgPatches

{

class 16AA_personel

{

units[] = { "16_officerwood","16_officerdesert","16_officerurban","

16_soldierwood","16_Soldierdesert","16_soldierurban"};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class 16AA_personels_Men

{

displayName = "16aa personel";

};

};

class CfgVehicles

{

/*extern*/ class officerwood;

class 16_officerwood: officerwood

{

vehicleClass = "16AA_personels_Men";

displayName = "Officer (Woodland)";

model = "\16AA_personel\16woofficer";

scope = public;

nightVision = true;

camouflage = 0.6; // how dificult to spot - bigger - better spotable

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "blackOp";

weapons[] = {"G36A", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"};

};

/*extern*/ class officerdesert;

class 16_officerdesert: officerdesert

{

vehicleClass = "16AA_personels_Men";

displayName = "Officer (Desert)";

model = "\16AA_personel\16doofficer";

scope = public;

nightVision = true;

camouflage = 0.6; // how dificult to spot - bigger - better spotable

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "blackOp";

weapons[] = {"G36A", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"};

};

/*extern*/ class officerurban;

class 16_officerurban: officerurban

{

vehicleClass = "16AA_personels_Men";

displayName = "Officer (Urabn)";

model = "\16AA_personel\16uoofficer";

scope = public;

nightVision = true;

camouflage = 0.6; // how dificult to spot - bigger - better spotable

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "blackOp";

weapons[] = {"G36A", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"};

};

/*extern*/ class soldierwood;

class 16_soldierwood: soldierwood

{

vehicleClass = "16AA_personels_Men";

displayName = "soldier (Woodland)";

model = "\16AA_personel\16wosoldier";

scope = public;

nightVision = true;

camouflage = 0.6; // how dificult to spot - bigger - better spotable

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "blackOp";

weapons[] = {"G36C" , "M9SD" , "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"

, "HandGrenadeTimed", "HandGrenadeTimed"};

};

/*extern*/ class Soldierdesert;

class 16_Soldierdesert: Soldierdesert

{

vehicleClass = "16AA_personels_Men";

displayName = "soldier (Desert)";

model = "\16AA_personel\16dosoldier";

scope = public;

nightVision = true;

camouflage = 0.6; // how dificult to spot - bigger - better spotable

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "blackOp";

weapons[] = {"G36C" , "M9SD" , "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"

, "HandGrenadeTimed", "HandGrenadeTimed"};

};

/*extern*/ class soldierurban;

class 16_soldierurban: soldierurban

{

vehicleClass = "16AA_personels_Men";

displayName = "soldier (Urban)";

model = "\16AA_personel\16uosoldier";

scope = public;

nightVision = true;

camouflage = 0.6; // how dificult to spot - bigger - better spotable

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "blackOp";

weapons[] = {"G36C" , "M9SD" , "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"

, "HandGrenadeTimed", "HandGrenadeTimed"};

};

};

hope someone can help as im working on british paras in woodland,desert and urban bdu and this is a rought template for my reskins

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Supposing you did all the rest correctely, than this problem would be because of the external classes.

ex:

/*extern*/ class officerwood;

You must use BIS class names, check BIS's Characters config file for reference.

Instead of what you used it should be something like

/*extern*/ class officeW

or

/*extern*/ class officerG

I'm at my office and I don't recall the correct names so I can't help you much better, sorry.  wink_o.gif

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All classes can be found here.

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Moving.

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