PaulHargreaves 0 Posted June 1, 2007 hi guys im working on a pbo and im working within my config. file and ive come to a problem im adding my 3d model files and texture files etc and scripting the config file but with i repack the pbo and place it in my addon folder and boot the game this error comes up and says "NO ENTRY 'bin\config.bin/Cfgvehicles/officerwood.scope' erm any help would be very appreciated as i dont know what the hell this means at first obervations it seems im missing a "scope" command path within the config but if you trake alook below there is already one in. class CfgPatches { class 16AA_personel { units[] = { "16_officerwood","16_officerdesert","16_officerurban"," 16_soldierwood","16_Soldierdesert","16_soldierurban"}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"CAData","CACharacters","CAWeapons"}; }; }; class CfgVehicleClasses { class 16AA_personels_Men { displayName = "16aa personel"; }; }; class CfgVehicles { /*extern*/ class officerwood; class 16_officerwood: officerwood { vehicleClass = "16AA_personels_Men"; displayName = "Officer (Woodland)"; model = "\16AA_personel\16woofficer"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "blackOp"; weapons[] = {"G36A", "Throw", "Put"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"}; }; /*extern*/ class officerdesert; class 16_officerdesert: officerdesert { vehicleClass = "16AA_personels_Men"; displayName = "Officer (Desert)"; model = "\16AA_personel\16doofficer"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "blackOp"; weapons[] = {"G36A", "Throw", "Put"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"}; }; /*extern*/ class officerurban; class 16_officerurban: officerurban { vehicleClass = "16AA_personels_Men"; displayName = "Officer (Urabn)"; model = "\16AA_personel\16uoofficer"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "blackOp"; weapons[] = {"G36A", "Throw", "Put"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"}; }; /*extern*/ class soldierwood; class 16_soldierwood: soldierwood { vehicleClass = "16AA_personels_Men"; displayName = "soldier (Woodland)"; model = "\16AA_personel\16wosoldier"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "blackOp"; weapons[] = {"G36C" , "M9SD" , "Throw", "Put", "NVGoggles", "Binocular"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD" , "HandGrenadeTimed", "HandGrenadeTimed"}; }; /*extern*/ class Soldierdesert; class 16_Soldierdesert: Soldierdesert { vehicleClass = "16AA_personels_Men"; displayName = "soldier (Desert)"; model = "\16AA_personel\16dosoldier"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "blackOp"; weapons[] = {"G36C" , "M9SD" , "Throw", "Put", "NVGoggles", "Binocular"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD" , "HandGrenadeTimed", "HandGrenadeTimed"}; }; /*extern*/ class soldierurban; class 16_soldierurban: soldierurban { vehicleClass = "16AA_personels_Men"; displayName = "soldier (Urban)"; model = "\16AA_personel\16uosoldier"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "blackOp"; weapons[] = {"G36C" , "M9SD" , "Throw", "Put", "NVGoggles", "Binocular"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD" , "HandGrenadeTimed", "HandGrenadeTimed"}; }; }; hope someone can help as im working on british paras in woodland,desert and urban bdu and this is a rought template for my reskins Share this post Link to post Share on other sites
Skaven 0 Posted June 1, 2007 Supposing you did all the rest correctely, than this problem would be because of the external classes. ex: /*extern*/ class officerwood; You must use BIS class names, check BIS's Characters config file for reference. Instead of what you used it should be something like /*extern*/ class officeW or /*extern*/ class officerG I'm at my office and I don't recall the correct names so I can't help you much better, sorry. Â Share this post Link to post Share on other sites
VXR 9 Posted June 1, 2007 All classes can be found here. Share this post Link to post Share on other sites