Jump to content
Sign in to follow this  
Teufelsklaue

Sicilian Gambit

Recommended Posts

A fictitious Mp-coop multiplayer campaign

57_SGLogoMAI2007.jpg

Name :"Sicilian Gambit"

description :Coop-Campaign; land combat

Missions :5 (released) of 7 (10.01.2008)

Game mode :Multiplayer; Coop 4-6 or 4-8 Players

Respawn :Group and none

Playerside :West

Addon's required:

"MAP_Misc"

"EditorUpdate v102" Link 1

"EditorUpdate v102" Link 2

Videotrailer (Story):

http://www.youtube.com/watch?v=zMYpFfucP-U

http://www.myvideo.de/watch/1575862

Videotrailer (Mission and features)

http://www.myvideo.de/watch/1602394

Difficulty: difficult - expert

Duration:(first mission) 60 min (tried 7-8 hours in a row)

Created for Arma version: 1.5

Testing: Tested on non-dedicated server with 4 players.

Bugs: ?

Size: 1-7 MB each mission

Features (Mission1: "Nightstalkers"):

-Introvideo

-Weather changeable

-English + german briefing (+notes & tickable objectives)

-random objectives

-random music (by synthention)

-satellite scans

-artillery strikes

-painkillers (healing)

-hud-scan

-urban patrol script (ups)

-flares

-etc..

Feedback is welcome! Have fun wink_o.gif

Downloads, Support and Feedback:

-----> Downloads via art-of-rush.de <-----

Downloads also available at:

-----> Downloads via armaholic.com <-----

<a href="http://prison.tibet225.server4you.de/ww2pn/combat/index.php?mod=dl_release&subid=14&release_id=403&game=1

" target="_blank">-----> Downloads via combat-prison.net <-----</a>

Screenshots:

93_Chapter1_Screen2.jpg

Share this post


Link to post
Share on other sites

Chapter 3 released.

Chapter 1 and 2 updated to version 1.1

Chapter 1: removed enemies, fixed mapfact_smokeshells

Chapter 2: removed Ogg´s, added artillery and minefield.

Any comments? pistols.gifsmile_o.gif

Share this post


Link to post
Share on other sites

first of all, very very cool trailer!!

ver promising story!

Definitely will try this campaign! Thank you for releasing it!

Share this post


Link to post
Share on other sites

A link to Youtube? It is included in the first post! biggrin_o.gif

"Story" and "Mission/features" are two different videos...

The missions aren`t very easy, so you have communicate a lot with your team-mates! wink_o.gif

But the first mission (Nightstalkers V1.1) is easier now!

Share this post


Link to post
Share on other sites

Dude!!! This is badass!

Nice job with the mission!

Share this post


Link to post
Share on other sites

Thx for your feedback!

Here some informations belonging to the first mission:

30_SG_Ausgangslage5.jpg

Briefing

BACKGROUND

Cuban troops (Fuerzas Armadas Revolucionarias; FAR) have started in the kingdom Sahrani a massive aerial land operation with main focus on Corazol, as well as several amphibious landings on completely Sahrani. There rules chaos..

The Sahrani Forces (RACS) have strongly been decimated and yesterday our aircraft carrier "USS Nimitz" was captured in the harbour of Corazol.

You, the " Seal team Alpha ", belong to the cruiser USS Princeton (CG-59).

Your primary task on Corazol is the backup of the nuclear weapons-firing codes. However, the position of the Nukes and, above all, the firing codes is unknown at the moment. We work on it.

Because the USS Princeton (CG-59) should operate only for a short time in the shallows, and the range of action of our helicopters is limited, you have to build up a F.A.R.P (Forward Ammunition Refuling Point)........

Special equipment

Our Artillery Operator is able to call arty-strikes from the USS Princeton (CG-59) via his radio (4x).

Our Satellite Operator can use his Sat-Cam (7x) to scan the area.

We don´t have a medic. To compensate this, each teammember has unlimited painkillers in his actionmenu. While using this evil stuff, your body will be healed but your senses (hearing and seeing) will be constricted. Be aware that you are "out-of-order" for nearly a minute, after swallowing these pills!.

Each teammember has it´s own HUD-Scanner. You can scan the area for enemies with it.

Your team has special smoke shells. This could be useful to disappear under pressure!

Share this post


Link to post
Share on other sites

sorry for noob question: where do i install EditorUpdate_v1.02.pbo? (There is no readme file)

Thanks, cant wait to try this...

Share this post


Link to post
Share on other sites

Addon Installation:

1. Go into the (main)folder where you installed Armed Assault (e.g. C:\Boehmia\ArmA)

2. Create the modfolder named: @AoR_Gambit

3. Switch to this folder (@AoR_Gambit) and create there the folder addons

4. Switch to this folder (addons) and put here the required addons: MAP_Misc.pbo and EditorUpdate_v102.pbo

Summarized: Both Pbo´s should be installed in "this" path:

C:\Boehmia\ArmA\@AoR_Gambit\addons

5. Now switch to Desktop and open your Armed-Assault-Shortcut

6. Go in the line target

7. scroll to the end of this line and press your space-button just one time!

8. add -mod=@AoR_Gambit to this line

Summarized: Your target-line in your Arma-shortcut can look something like this:

C:\Boehmia\ArmA\arma.exe -mod=@AoR_Gambit

9. Press your modified ArmA-Shortcut to play with the Mapfact-Misc and the EditorUpdate-Addon (@AoR_Gambit\addons-Folder will be loaded) wink_o.gif

------------------------------------------------------

The guys from the FDF-Mod explained this procedure for Operation Flaspoint Mod-folders (in their case the finmod-folder).

Except from the installation-path and the name (Operation Flaspoint) it is nearly the same! They included pictures, so it is easier to understand.

Look here:

FDF Explanation of mod-folders

http://community.bistudio.com/wiki/Modfolders

------------------------------------------------------

The addon-installation is a bit tricky, crazy_o.gif but i think Arma-players will

have to learn this one time to install forthcomming addons in future too. smile_o.gif

------------------------------------------------------

Alternate method (shortest way):

Install the FDF-Soundpack

and copy the addons MAP_Misc.pboand EditorUpdate_v102.pbo in the installed folder FDF_Sounds\addons

When you launch the FDF-Mod.exe you will load MAP_Misc & EditorUpdate_v102.pbo and can play our missions....

Share this post


Link to post
Share on other sites

Very good mission design!!

(Love the special equipment like satelite view, special smoke grenades)

But the I'm not able to call artillery strikes, nor can I order my AI teammate to call an artillery strike. The only option in command menu is: HUD display.

What am I missing?

PS. Do the smoke grenade block the AI line of sight?

Share this post


Link to post
Share on other sites
But the I'm not able to call artillery strikes, nor can I order my AI teammate to call an artillery strike.

PS. Do the smoke grenade block the AI line of sight?

Hi Kroky!

The guys form mapfact told me that their smokegrenades will block the AI sight. But don´t blame me if it doesn´t work and you die on the battlefield rofl.gif

I deactivated the AI in my mission. Due to this you didn´t play the mission in the multiplayer but as singleplayer!

Our missions are only created for multiplayer-games , so you can`t order the AI to call artillery strikes or satellite-cam-scan´s.

Search for Servers online or play it with your friends as Lan-party-missions smile_o.gif

Share this post


Link to post
Share on other sites

ok I tried it as MP and everything works ok.

It's funny because the satelite works in SP too, it's just the Artillery.

How can I unlock the AI?

Never mind, found out how to do it.

(But I will play it on LAN with my friends anyway)

Share this post


Link to post
Share on other sites

Hi there, first post of me.

For Chapter 1 there should be a minimum of 2 players.

Teufelsklaue will answer your other questions.

Thanks for the good feedback thumbs-up.gif

Share this post


Link to post
Share on other sites

Ok I worked (edited) the mission a little bit in the editor for my personal use and I found out that if you make the artillery soldier as player, he would use the artillery in SP too, if you make the satelite guy as player then he would be able to use satelite in SP too. You just have to change the characters (T) and play them by yourself.

Share this post


Link to post
Share on other sites
Ok I worked (edited) the mission a little bit in the editor for my personal use

That´s fine! I also thought about a Singleplayer-Version of my map, but at the moment we have enough to do with the MP-release of our campaign.

@all:

Mission No.4 isn´t ready yet. Do you mind if we release mission No.5 before No.4 ?

Did already finished the first three missions? Is there any need to release the next ones? huh.gif

Share this post


Link to post
Share on other sites

when mission 5 is a sequel to mission 4 I would wait until mission 4 is ready and then release mission 5.

until now the campaign has a good following story.

Share this post


Link to post
Share on other sites

Ok, we will release mission no.4 before no.5!

I will modify/fix both missions the upcoming days...

Share this post


Link to post
Share on other sites

<span style='color:red'>Mission 4 released!</span>

<span style='color:red'>Mission 4 released!</span>

<span style='color:red'>Mission 4 released!</span>

Featuring "Norrin´s Revive Script"!!!

-----> Klick here for downloads <----- wink_o.gif

Artillery strike on Everon = your position!

Everon3a.jpg

Share this post


Link to post
Share on other sites

cool, the story goes on!

Will definitely play this. I plan to make a LAN party with my friends in mid of August. Hope you will release chapter 5-7 until then. So we can play the whole COOP campaign in MP.

Share this post


Link to post
Share on other sites
Hope you will release chapter 5-7 until then.

Mission 5 will definitely finished the next weeks. My Clan-mates are stressed out at the moment, so i can´t promise that we will finish all missions until your LAN. icon_rolleyes.gif

<span style='color:red'>Mission 1 updated: Version 1.2 now!</span>

Featuring "Kegetys Spectating Script" now!

-----> Nightstalkers 1.2 <----- wink_o.gif

Share this post


Link to post
Share on other sites

thanx for the 4 missions, its a great campaign. notworthy.gif

Share this post


Link to post
Share on other sites

Yes I know this is an old topic.

But I also know that this MP mission pack is one of the very best ever made for ArmA!!

@Teufelsklaue:

We (me and my 3 friends) are right now playing chapter 1-4 in COOP LAN. We simply love this campaign!!

Please, please finish the chapters 5-7 too!

Best MP campaign until today!

Share this post


Link to post
Share on other sites

That´s funny. I just thought about to continue with this campaign. wink_o.gif

Mission 5 is mine: i will try to finish it in the last week of january or in february.

Mission 6 and 7 have to be finished by Mephisto and Nordmann. After releasing mission 5 they hopefully will continue their work too. icon_rolleyes.gif

Share this post


Link to post
Share on other sites

I'm very glad to read that you didn't abandon the idea of finishing the campaign!

Waiting eagerly to see it continued.

We had a hard time to finish the missions but we did it. (I may add that we play with a lot of mods which makes it a lot harder to accomplish the missions since the AI is unpredictable and very aggressive.) But we had a lot of fun! Especially the satelite/artillery option is great!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×