revenicus 0 Posted May 29, 2007 I can't seem to find anything in search for triggering things to happen based on just 1 units' death, for an assassination type mission. in the wiki I see an event 'killed'. but it only lists the events, I can't seem to find the syntax. I want to do this: on person1's death, do things. I'm also wondering if its any more complicated to do this for a group. Because I'd like to be able make some coop missions where you have to kill a key unit, or units, and then escape to extractoin while there are still enemies out there after you. Share this post Link to post Share on other sites
ck-claw 1 Posted May 29, 2007 Create a unit(the man to be asassinated)! In that units name 'field' name him say 'man1' Then create a trigger and in the 'activation' put- not (alive man1) Then you can put in the effects field of the trigger some text to say, Job done guys target assassinated Share this post Link to post Share on other sites
revenicus 0 Posted May 29, 2007 cool thanks it works. Share this post Link to post Share on other sites
dutchkillar 0 Posted May 30, 2007 Create a unit(the man to be asassinated)!In that units name 'field' name him say 'man1' Then create a trigger and in the 'activation' put- not (alive man1) Then you can put in the effects field of the trigger some text to say, Job done guys target assassinated yeah thanks so much it also helped me! Share this post Link to post Share on other sites
ck-claw 1 Posted May 30, 2007 Np guys! Btw if you had 3 targets to be assassinated? name the 3 seperate units:- man1 , man2 , man3 trigger activation:- not (alive man1) and not (alive man2) and not (alive man3) then text would not be active untill all 3 were killed! Share this post Link to post Share on other sites