Jump to content
Sign in to follow this  
bangcraher

The mission in the first demo

Recommended Posts

(I'm sorry if this has already been discussed, but I didn't follow the forum at start.)

Do you remember the first mission, at the end they told something like "will you surrender" and other things, but in the final version of the game the tanks were removed from mission and you hadn't any problem to seize the town.

Share this post


Link to post
Share on other sites

I successfully completed that demo mission by cheating a little (well, not following the plan anyway).

I stole a jeep, found an RPG soldier and wasted him, took his launcher, then drove up to the where the tank reinforcements came from.

I used a few hit and run strikes on the tanks (& BMP), which got 'em all pissed off, and looking for me. They wasted so much time trying to hunt me down that the rest of my squad (AI) successfully held the town! Made a pleasant change from making it to the evac chopper and then getting blown outta the sky by the Shilka tounge.gif

Share this post


Link to post
Share on other sites
Guest

That's not cheating; it's using resources, that's waht OFP is about. You can find your own solutions and you don't have to follow a scripted path.

Share this post


Link to post
Share on other sites

I know. I found it out on the very first day the demo came out. smile.gif

I believe they removed the part where the helicopter gets shot down because they removed the allowdamage-command.

Share this post


Link to post
Share on other sites

Would be nice if BIS made a PART-2 of that mission. To continue where the demo-mission left off. You're alone and outnumbered in enemy territory and have to escape back to friendly lines... smile.gif

Share this post


Link to post
Share on other sites

i think abush is the best mission in the game, but it seems like it takes the longest to load for some reason mad.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Feb. 15 2002,22:22)</td></tr><tr><td id="QUOTE">Nah it would be too much like After Montignac.<span id='postcolor'>

What's wrong with that ?

That mission where you start alone in the woods and have to reach Morton is one of my all time favs smile.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would be nice if BIS made a PART-2 of that mission. To continue where the demo-mission left off. You're alone and outnumbered in enemy territory and have to escape back to friendly lines... smile.gif<span id='postcolor'>

They could even make a campaign on this and it would be very nice if we can chose our way where you can surrender and go with the russians or become a spy (ah! that would be pretty to steal documents of your superior or contact your base on midnight without being seen) or try to find a resistance group which can help you to come back to the base or try it alone (hehe). At least you could use many ends, no?

Then it would be nice to replay since you can take other choices (when you take a choice their are missions you wouldn't play, so if you want to play them all, you will have to try all the possibilities).

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Feb. 16 2002,00:00)</td></tr><tr><td id="QUOTE">It's a great mission but what's the point of having another similar mission?<span id='postcolor'>

hmmm similarity?

well there are probably 7 or 8 types of missions you can make...

*blow something up

*rescue someone

*kill everything

*escape

*escort something

*defend you position

To be honest I don't see the problem making a similar mission confused.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Feb. 15 2002,23:00)</td></tr><tr><td id="QUOTE">It's a great mission but what's the point of having another similar mission?<span id='postcolor'>

The new one would be on Malden and you could add some new things. smile.gif

Shadow, if you really want the new mission, make it by yourself.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Feb. 16 2002,11:38)</td></tr><tr><td id="QUOTE">Shadow, if you really want the new mission, make it by yourself.<span id='postcolor'>

I've tried a few times earlier to make that kind of mission, but it's not easy. To me the hardest kind of mission to make is this escape-type of mission confused.gif

I might give it a shot later. Right now all my time is overbooked for finishing up a campaign and soon afterwards I'm going to make a HUGE mission (maybe split up in several smaller ones (campaign) based on the movie: Behind Enemy Lines. smile.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×