MehMan 0 Posted May 24, 2007 I've hit it and now I am clueless how to get past it. Here's my situation, the front racks should hold 4 rockets(2 on each side) the wing pylons should hold 8 bombs (4 on each side). So I've done the whole proxy thing, I've set up the sidewinder ones and the bomb ones, and this occured: Could anybody point me to any tutorial explaining how to get the bombs to work only on the wing pylons and not take over everything? Share this post Link to post Share on other sites
suma 8 Posted May 24, 2007 I am sorry, you will not get past it. You can have only one proxy weapon type on one aircraft. Share this post Link to post Share on other sites
MehMan 0 Posted May 24, 2007 Oh well. There are workarounds, so I guess I'll have to use those. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 24, 2007 You could ditch the whole proxy method instead and add the ordinance directly to the aircraft model, using scripts and animations (yes, the hide animation works much better than setObjectTexture) to hide/reveal them when appropriate. Share this post Link to post Share on other sites