Törni 0 Posted May 19, 2007 Can anyone show a sample config for a vehicle wreck object static object? Or point a link from where to find one to take a look at? Share this post Link to post Share on other sites
scars09 9 Posted May 19, 2007 hi Törni, im no config pro, but this one should work Quote[/b] ]#define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class sc9junk { units[] = {junk1,junk26}; requiredVersion = 1.0; }; }; class CfgVehicleClasses { class sc9_junk { displayName = "(Junk)"; }; }; class CfgVehicles { /*extern*/ class NonStrategic; class junk1:NonStrategic { displayName="JunkPile"; vehicleClass="sc9_junk"; icon="\ca\data\data\Unknown_object"; model=\ca\misc\junkpile.p3d; armor=1000; accuracy = 0.200000; scope=2; destrType = "DestructNo"; mapSize=0.2; cost=10; side = 3; }; /*extern*/ class Thing; class junk26:Thing { displayName="ContainerBlue"; vehicleClass="sc9_junk"; icon="\ca\data\data\Unknown_object"; model=\ca\misc\container2.p3d; armor=125; accuracy = 0.200000; scope=2; destrType = "DestructTent"; mapSize=0.2; cost=10; side = 3; }; }; hope it help you Share this post Link to post Share on other sites
Törni 0 Posted May 19, 2007 Thanks I'll give it a try. For some reason I got class error for trying to force the vehicle as a subclass for JeepWreck1. BIS class listing shows it however as a valid vehicle class. Share this post Link to post Share on other sites