thegunnysgt 1 Posted May 18, 2007 I have triggers that activate AI and Player forces to parachute from a Blackhawk and it work perfectly. But the problem is that when they parachute two extra empty parachutes are being shown as well. I have a total of 9 troops parachuting from the Blackhawk and that makes atleast 15-20 parachutes in the air, and the AI and Players are getting killed by hitting on of the empty chutes. The time between drops are 2 seconds and they still collide with each other. Share this post Link to post Share on other sites
Junker 0 Posted May 18, 2007 u need to make the script run serverside only add a logic called server in the script put ?(!(server)) : Exit Share this post Link to post Share on other sites
thegunnysgt 1 Posted May 18, 2007 Can you explain that? I don't fully understand it, I tried to create a logic and in the initialization put what you suggested, but it didn't let me create it saying that something was wrong with what I had in the initialization. Share this post Link to post Share on other sites
Junker 0 Posted May 18, 2007 You need to use a script for that ejecting on MP otherwise it wont work. make a logic and name it server (nothing needed in init line) in the troops init line put Group1 = group this name the heli = chop1 Add a trigger where you want the troops to jump out (Group it to the chopper) and in the activation line put this : [Group1,chop1] exec "eject.sqs" and use this script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? (!(local server)) : exit ~0.1 _group = _this select 0 _chop = _this select 1 _delay = 1 ;main part of script (edit at own risk) _count = count units _group _num = _count - 1 #eject _time = 0 _unit = units _group select _num unassignvehicle _unit [_unit] ordergetin false _unit action ["eject", vehicle _unit] ?_num == 0:goto "exit" _num = _num - 1 &_delay goto "eject" #exit _chop flyinheight 50 _chop domove [0,0,0] @unitready _chop deletevehicle _chop exit the last few line will make the chopper fly to a point and then its deleted if you dont want that to happen delete them but keep the exit at the end Share this post Link to post Share on other sites