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-SWAF-Lunatic

Creative ALchemy

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This is not an ArmA issue, but a creative/microshaft issue.

creative are attempting to get true EAX back with ALchemy a programe that converts D3D sounds to Open AL, it is reported on the ALchemy website that it works for ArmA, but is unconfirmed. Does ArmA use D3D or is it OpenAL from the start?

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Lunatic @ May 09 2007,08:51)]This is not an ArmA issue, but a creative/microshaft issue.

creative are attempting to get true EAX back with ALchemy a programe that converts D3D sounds to Open AL, it is reported on the ALchemy website that it works for ArmA, but is unconfirmed.  Does ArmA use D3D or is it OpenAL from the start?

i think ArmA uses OpenAL from the start, or they wont need to give you the OpenAL patch together with 1.02patch confused_o.gif

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ArmA uses OpenAL already, no need for ALchemy.

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DirectSound3D layer was removed from Vista

all it does it translate both DS3D & DS3D with EAX into OpenAl

as result users of X-fi gets hardware accelerated sound for old (non openal) titles ...

ArmA is new title with OpenAl support from start so there is no need for Alchemy support at all ...

OFP maybe different story ...

MODedit: closing as answered ...

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