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bigshot

New SP Mission: MISSILE WARFARE

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Missile Warfare SP Map version 1.0 (for Arma 1.05)

by BigShot

Mission Type: Single Player (and developed to be played as Group Leader ONLY)

Missions Included: Seperate Daytime & Dusk versions

Features: Dynamic AI by Rukus, Land based Missile Launches by Mandoble, Radio calls for Troop Reinforcement Drops and Artillary Supression fire by Jander

Mission Length & Difficulty: approx.30-40 minutes. Difficulty: Medium

Addons Needed: NONE

TO INSTALL: Place the missilewarfare_Day.Sara.pbo & missilewarfare_Dusk.Sara.pbo into your Arma\Missions folder

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Mission Summary:

This mission begins where you have just finished briefing with an enemy officer who is working as an informant for our allied forces. Several hours ago enemy forces began firing scud rockets into allied occupied towns and military bases. The word on the street is that our air base is next on their list! Our informant has provided us with the approximate locations for the scud launchers and what we might expect as far as security/resistance in those areas. Your objectives are as follows:

Objective 1: Gather your Troops and Board the Chopper to be air lifted into the Insertion Area(DZ)

Objective 2: Make your way on foot to BOTH Missile Launch Sites to Destroy the 2 Rocket Launchers (preferably before they inflict 100% damage to your base)

Objective 3: You will find a Boat in the harbor. Use it to Extract Out of the area. **IMPORTANT: You can destroy the launchers in any order you wish, HOWEVER, if you fail to complete the mission BEFORE your airbase is destroyed, then it will only be recorded as a partial success and our allies will not have the resources for you to watch them launch our OWN missile attack, Obliterating the enemy in the end

WEAPONS: You may use any weapon you wish from the inventory screen in the GROUP tab, although the mission was designed to be played with the default loadouts.

Radio: After insertion the radio on your map screen will become available...you may use it to call for either REINFORCEMENTS (1x only) or ARTILLARY fire (unlimited) to help soften up the 2 enemy bases before infiltrating. 2 very useful features should you find yourself alone.

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Mission Hints/Tips:

This uses the Dynamic AI Script by Rukus, so each time you run it you'll never know exactly how many patrols you might run into along your path...or exactly where they'll come from :-)

Learn to use both the surrounding landscape & vegetation as cover in this mission at ALL times or you WILL die :-)

Take your time being watchful of the enemy...but not TOO much time...keep moving soldier, as its better to destroy the missile launchers BEFORE they completely destroy your airbase!

If/when you die, feel free to use TeamSwitch as your means of respawning, but you MUST always select the GROUP LEADER from the menu (which is typically the 1st one at top)...if you dont play as group leader this mission will not function correctly.

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Known Issues/Bugs:

1. Sometimes if you save the game after destroying the #2 missile launcher before destroying the #1, and then re-load the game to continue playing at a later time, the other missile launcher (#1) which you havent destroyed yet may stop firing its missiles after loading the saved game...this can mess up some of the triggers at the end of the mission...so if youre planning on destroying them out of order you may not want to save game after destroying #2

2. Friendly AI troops will most likely have problems following you through small gaps in fences and around some small buildings at times...keep this in mind as you plan your pathway and course of action during battle.

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CREDITS & THANKS:

::MandoMissile Script:: - By Mandoble

::Dynamic AI Script:: - By Rukus

::The Dynamic Transportation Project:: - by Jander

uses:

- mi2slow's & Vienna's Quickmap

- Vienna's mapgrid calculation function

- slightly modified versions of Mr. Murray's Artillery and Airstrike Scripts

- a very small, modified code snippet from The Frontline Assembly's GDCE

Thanks so much to all of you for sharing your scripting talents!

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Have Fun!

BigShot

Download Missile Warfare - Courtesy of Armaholic.com

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Looking forward to trying this. The DAI has changed alot sence this version....If you want the newer version let me know

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Nice Mission!

I like the pressure of the incoming missiles to start. I found it a little easy as i found an empty T-72 and pretty much had my way from there but overall fun with very cool ending.

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Nice Mission!

I like the pressure of the incoming missiles to start. I found it a little easy as i found an empty T-72 and pretty much had my way from there but overall fun with very cool ending.

hey, thanks for the kind words!..glad you liked it.

That empty T-72 must have been a fluke as the crew shouldnt leave it unless its too damaged to be much use or at least i thought...maybe you scared the poor crewmen and they ran away!, hehe.

When you play it again let me know if that keeps happening...it shouldnt though.

BigShot

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I'm not sure what happened but there were already dead enemies around one of the missile launchers when i got there and it looked like a house had been destroyed.

Misfired missile perhaps tounge2.gif  Also the UAZ had been deserted. These guys just need to man up!

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Good Mission,

but it won't let me bring up my compass!?

How do i fix this so I can play ASAP....anybody know?

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Good Mission,

but it won't let me bring up my compass!?

How do i fix this so I can play ASAP....anybody know?

ooops...didnt think it was really necessary for the mission so i left it out...most folks seem to like checking with the map alot anyway...sorry about that..after testing and playing it so often i got to know my way around and was trying to neaten up the map area (i hate when those do-dads get in the way on the map screen).

For now its a simple fix if youd like to do it on your own...just un-pbo the mission (uncompress/extract the mission file) then open the description.ext file and change the line where it says ShowCompass=0 to ShowCompass=1 then save the file and repack the mission to the pbo format and place that new pbo in your missions folder.

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