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List of problems in US version...

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I decided to compile this list of problems that I found in the US version, hoping that it'll help BIS to fix them sooner. I must say that I'm a bit disappointed by the campaign and the SP missions: they seem to be much shorter than the missions were in OFP. (I must admit, that I played OFP:GOTY, so I had multiple campaigns right away, but I finished all ArmA-included missions in 4 days.) I primarily play SP missions and the built-in SP campaign feels like a letdown. huh.gif

Anyway, here are the problems that I found:

1. Map scrolling

Scrolling the map with the mouse doesn't work well - I was never able to scroll the map upward and frequently had problems scrolling sideways or down. The crosshair follows the mouse, but when it gets close to the screen edge, it breaks down and stops. Scrolling with the keyboard or right-clicking the map seems to work fine.

2. Script error in SP:Blood, Sweat & Tears

Happened when I got into the chopper to shoot up the enemy base. I also reported it here. Here is the error:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_actual = _allteams |#| select _n;

if(canstand _actual) then {[...

Error Zero Divisor

3. Mission can proceed only if stepping on waypoint markers

This is not really a bug and the ability to temporarily showing the markers helps a bit, but I find it very annoying and unrealistic. It happened several times that I accidentally passed the required spot and had to run back.

4. Mission briefing

The text is frequently clipped on the right egde in mission briefing on the Plan/Notes pages. It's still readable (mostly a single letter is missing), but it looks bad.

5. Mission briefing - Notes

This one is not an actual bug, but it takes a lot away from the mood. The mission notes are really mixed - on one of the campaing missions, I found an entry from OFP, signed by David. Some of the notes are actually instructions/hints to the player and some of them seem to be like personal logs of the main character. The end result is a mess - I stopped reading them completely, since they seem to have little relevance to the game (if any.) In OFP, they added a lot. Also, some of the sentences seem weird, not very English-like. I'm not 100% sure, since I'm not a native English speaker.

6. Enemies don't die when blown up

This one I consider a very serious bug and I got killed because of it several times. An enemy soldier is standing next to a truck/UAZ (very close, less than 1-3m distance.) When the vehicle is shot with an RPG, it blows up right away, however, the enemy soldier survives the attack and is able to fire. This happened to me at least 5 times and I always got shot by the soldier right away. On the other hand, when I was hiding behind a vehicle that was blown up, I died.

7. Team member got stuck on open road

It happened in the campaing mission where 3 M1A1 tanks attack two enemy bases. When I reached the first base, I ordered my team out of the tanks and one of them got stuck on the road, not being able to move away. He also cannot stand up. I have a saved game with this problem.

8. AI driving

The AI would need a bit of work to be able to drive in any reasonable way. In the mission where two HMMWVs are used to hunt down two enemy transport trucks, the cars have to pass a narrow bridge - this is something that the AI driver couldn't do after ~30 tries. I finally gave up on it and did the entire mission without team members. AI drivers also frequently hit friendlies. (I don't mind it if an enemy driver does that to his teammates, though. smile_o.gif )

9. Weapon sights

This is not a bug, but it'd be nice to have darker weapon sights. The current one are so light, that it's very frequently impossible to aim, because the sight is just not visible against the background. It's not a problem with my brightness/gamma setting, because the rest of the image is fine.

10. Convoy Ambush SP mission extraction problem

It still happens in the US version - I had to try (reload) at least 20-30 times before the helicopter finally landed (away from the landing zone.) As far as I know, the area was clear of enemies, still it was shot down by something several times. On a few occasions, it landed and the pilot got out immediately.

11. Super-aware AI

As mentioned by others, enemy units seems to have exact knowledge of the player's location, no matter what. I'm not sure if this is a bug or I got this feeling because of my inability to hide properly, but it seems strange when I get shot by a soldier far away when I'm standing in the middle of a bush.

12. Super-targeting AI

It seems like enemy units can deliver exact shots from large distances on a regular basis, including frequent immediate hits with RPGs, machine guns, etc. This becomes extremely annoying, because - combined with #11 - it makes hiding impossible. Lowering the enemySkill value in the config file seem to have helped a bit. Maybe this is not a bug.

Edit: posted accidentally, before being finished.

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While its great that you report these issues so that BIS solves them i recommand you search the http://bugs.armed-assault.net/main_page.php database to see if these issues are known issues and if not report them there. That database BIS uses to keep track of there current issues

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Thank you for that link, I didn't know about it! I'll take a look and see if these are already there.

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