Op4 BuhBye 0 Posted May 3, 2007 I think this is about as extreem as you could do this... I have an Opfor officer, 2 independant officers and 21 civilians grouped to the Opfor unit. I have set a UAZmg and 2 Urals for this group to board. In the Init field of each unit I have put.... Opfor Officer: this assignascargo car1 1 Independant Officer: this assignasgunner car1 1 Independant Officer: this assignasdriver car1 2 civilians: this assignasdriver car2 and car3 respectivly 19 civilians: this assignascargo car2 and car3 respectivly The Group leader has 1 move waypoint and one getin waypoint at the UAZ. Launch the map and The whole group moves near the vehicles and The 2 Independant Officers get in where they should, the Group leader walks to the drivers side of the UAZ and starts shaking non stop like he's stuck or something. One civilian gets in the seat the Group leader should get in and the rest just stand around. It does the exact same thing every time I launch it. I thought it might be due to me grouping 3 different unit types together but they follow the waypoint and the Group leader. Anyone have any ideas? Is there something I dont know about here? Or is this a bug and If so what do you think the issue is? Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 3, 2007 Noones got a clue huh? Share this post Link to post Share on other sites
mr.peanut 1 Posted May 4, 2007 (units yourGroup) orderGetIn TRUE Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 4, 2007 Thanx Peanut but it didn't work. There seems to be a bug with the AssignAs command where regardless of vehicle assignments in a group, they all want to get in the waypoint "GetIn" vehicle. Even if there is no room, its first come first in. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 4, 2007 If another unit whose side is hostile to a unit's side boards a vehicle, that unit will not board it. Grouping units from different sides together is possible, and unless you group them in the editor (as opposed to using join) they won't be on the same side. Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 4, 2007 I knew that Kyle thanx. I grouped all the units in the editor, and in the init field of the GL. I cant really nail down where this issue is but for future referance to everyone this script works perfect where the waypoint didn't. ?! local server : exit ~1 kingpin assignascargo car1 k5 assignascargo car2 k6 assignascargo car2 k7 assignascargo car2 k8 assignascargo car2 k9 assignascargo car2 k10 assignascargo car2 k11 assignascargo car2 k12 assignascargo car2 k13 assignascargo car2 k14 assignascargo car2 k15 assignascargo car2 k16 assignascargo car3 k17 assignascargo car3 k18 assignascargo car3 k19 assignascargo car3 k20 assignascargo car3 k21 assignascargo car3 k22 assignascargo car3 k23 assignascargo car3 k1 assignasdriver car1 k3 assignasdriver car2 k4 assignasdriver car3 k2 assignasgunner car1 ({[_x] ordergetin true} foreach units kingpin) ~1 exit Share this post Link to post Share on other sites
mr.peanut 1 Posted May 4, 2007 If you put that script in a waypoint type scripted then you have a good workaround. Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 4, 2007 Ya I just exec'ed it form the WP. Works Great. Thanx for the help guyz! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 4, 2007 Well if you actually placed your Get In waypoint on the vehicle then that's where you went wrong. Doing that would result in the units' crew positions being reassigned. One of the useful features of placing a Get In WP on a target vehicle is that it will prioritize the positions the units take, no one person is assigned to a specific spot (so you don't have to worry if the assigned driver for example is killed and you are left without a driver), so no matter what the most important positions will always be manned first by whatever units are available. If you don't place the WP directly on the target vehicle (or any vehicle) it won't reassign them but still give the Get In order (same as using orderGetIn). So if using Get In WPs to order assigned units into vehicles (without reassigning them) place it somewhere without a target vehicle and the group will move to its position like a regular move WP, and upon reaching it will be ordered to get in to their assigned positions. Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 4, 2007 You could be right Kyle. I didn't think of that. Ill have to check it out. Thanx! Share this post Link to post Share on other sites