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Doolittle

Created bldgs. won't die?

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I heard that if you create a static object such as a building, because of the new damage model... if you destroy the building, it will not show up as destroyed to anyone. Is this true?? Is there a way around this or does anyone (BIS) have plans to fix this?? Kind of ruins the whole CTI idea where you make buildings.

I also don't understand how you can createVehicleLocal!? If I create a local M1A1 and then drive around in it, what do other people see???

Is the answer to "fixing" the building bug to createVehicleLocal a building on everyone's machine??

Doolittle

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I heard that if you create a static object such as a building, because of the new damage model... if you destroy the building, it will not show up as destroyed to anyone.  Is this true??  Is there a way around this or does anyone (BIS) have plans to fix this??  Kind of ruins the whole CTI idea where you make buildings.

I also don't understand how you can createVehicleLocal!?  If I create a local M1A1 and then drive around in it, what do other people see???

Is the answer to "fixing" the building bug to createVehicleLocal a building on everyone's machine??

Doolittle

I can't say anything about the building damage bug, but createVehicleLocal is actually quite useful, for example creating client side helper objects for certain scripts.

I use the command in my Explosion FX and my after action review script.

I don't think creating a tank locally would be a good idea in an MP game.

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I read a comment from raedor, in some thread (which I can't find now). Where he mentioned the locality only effecting certain static classes like "house". So if you inherit from a class above that, you can avoid having to synch the objects yourself?

Quote[/b] ]If I create a local M1A1 and then drive around in it, what do other people see???

Probably your character stood at the position you were, when you entered the tank. The game creates a temporary instance of you, when you get into a vehice.

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