Rg 0 Posted April 30, 2007 I am working on a kind of "system" for open and close quarter combat. I won't go into details now (because it's a personal tweak, but maybe others will like it if at some point I can make it in addon form), but I have one other thing to do. What I am hoping to be able to do is treat normal player zoom the same way optic zoom works. What I mean by this is - Right now you can stay zoomed in or zoomed out after using the “+†and “-“ keys when in optic view (gun/scope/binocs), whereas, when you are not in optic view (normal player NOT looking down the sights/scope), once you let go of the zoom in key “+â€, it automatically zooms back out. I am hoping there is someway to treat non-optic zoom the way optic zoom works. Maybe there is someway of tricking the game to do this? Characters.pbo config - allows you to adjust non-optic FOV Weapons.pbo config - allows you to adjust opticZoom Bin.pbo config – I am not sure what happens when changes are made here. Similar adjustments can be made here, but they don’t seem to work. I did a few tests by adding lines of code to the Characters.pbo config, under........ class CAManBase : Man { class ViewPilot : ViewPilot { (such as....) optics = true forceOptics = true opticsZoomMin =x opticsZoomMax =x distanceZoomMin =x distanceZoomMax =x (but this did not work) I also tried that in the Bin.pbo config under.... class ViewPilot { (same outcome) Any ideas of how to achieve what I am after? (stay zoomed in or out like you can in optic mode) Share this post Link to post Share on other sites
Rg 0 Posted May 8, 2007 I really need some help here. Anybody have any idea as how to aquire this? Just to be extra clear........ For example: ------------------------ *In OPTIC view, you can Zoom In/Out... 1) ...By holding right mouse button to zoom in and then letting go to zoom out 2) ...By pressing the +/- keys. (+) to stay zoomed in / (-) to zoom back out *In NORMAL view, you can Zoom In/Out... 1) ...By holding right mouse button to zoom in and then letting go to zoom out 2) ...??? (This is the function I want to have. I want to have the optic function for the head camera.) ---------------------- Instead of making an optic "Memory Point" where your head "Memory Point" is (I'm guessing that might be an option), is there something that can be added to the config to get this function? So, does anybody have any ideas/guesses on how to make your head camera also have an optic function? Share this post Link to post Share on other sites