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Törni

Bones

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Is it possible to inherit x and y movement from a bone, but not z nor rotation? So that bone's 2D location (x,y) would follow another bone, but it could still rotate freely along an an axis?

Wiki only lists tranlation or translation using one axis (x,y or z).

And if I understand it correctly bone hierarchies can only be two bones long in ArmA.

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