baddo 0 Posted April 24, 2007 You can put my suggestion also to a single script file... The two methods you described both require that you execute a script or scripts many times for one unit if you want to give more equipment to that unit (not just one weapon+mags). Makes it quite messy in my opinion. Also, why would you separate the removeAllWeapons command from the script? Not organized... it is required but you put it somewhere else than into the script. Share this post Link to post Share on other sites
AgentJonathan 0 Posted April 26, 2007 Well Umm... My first script HAD to be that way. BUT! Here's my new one: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this Select 0 _type = _this Select 1 ?(_type == "Soldier"): Goto "AK47CZLoadout" ?(_type == "Soldier AK47"): Goto "AK47Loadout" ?(_type == "Soldier AKS74U"): Goto "AKS74ULoadout" ?(_type == "Soldier AUG"): Goto "SteyrLoadout" ?(_type == "Machine Gunner"): Goto "PKLoadout" ?(_type == "Grenedier"): Goto "AKGLLoadout" ?(_type == "RPG Soldier"): Goto "RPGLoadout" ?(_type == "AT Soldier"): Goto "AT4Loadout" ?(_type == "Officer"): Goto "OfficerLoadout" Exit #AK47CZLoadout RemoveAllWeapons _unit _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddWeapon "AK47CZ" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" Exit #AK47Loadout RemoveAllWeapons _unit _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddWeapon "AK47" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" Exit #AKS74ULoadout RemoveAllWeapons _unit _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddWeapon "AK74SU" _unit AddMagazine "Mine" _unit AddMagazine "Mine" _unit AddMagazine "PipeBomb" Exit #SteyrLoadout RemoveAllWeapons _unit _unit AddMagazine "SteyrMag" _unit AddMagazine "SteyrMag" _unit AddMagazine "SteyrMag" _unit AddMagazine "SteyrMag" _unit AddMagazine "SteyrMag" _unit AddMagazine "SteyrMag" _unit AddWeapon "Steyr" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" Exit #PKLoadout RemoveAllWeapons _unit _unit AddMagazine "PK" _unit AddMagazine "PK" _unit AddMagazine "PK" _unit AddMagazine "PK" _unit AddMagazine "PK" _unit AddWeapon "PK" Exit #AKGLLoadout RemoveAllWeapons _unit _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "GrenadeLauncher" _unit AddMagazine "GrenadeLauncher" _unit AddMagazine "GrenadeLauncher" _unit AddWeapon "AK47GrenadeLauncher" Exit #RPGLoadout RemoveAllWeapons _unit _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddWeapon "AK47" _unit AddMagazine "RPGLauncher" _unit AddMagazine "RPGLauncher" _unit AddMagazine "RPGLauncher" _unit AddWeapon "RPGLauncher" Exit #AT4Loadout RemoveAllWeapons _unit _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddMagazine "AK47" _unit AddWeapon "AK47" _unit AddMagazine "AT4Launcher" _unit AddWeapon "AT4Launcher" Exit #OfficerLoadout RemoveAllWeapons _unit _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddMagazine "AK74" _unit AddWeapon "AK74" _unit AddMagazine "SmokeShell" _unit AddMagazine "SmokeShell" _unit AddMagazine "SmokeShellRed" _unit AddMagazine "SmokeShellGreen" Exit Good? (Not being smart-anus. ) Share this post Link to post Share on other sites