ufo_hk 1 Posted February 10, 2002 If we're running a private OFP game - ie using remote IP to connect, how come others are still finding the game? I assume ofp is still broadcasting and gamespy/ allseeing eye is picking this up. If so is there a way to prevent the broadcast of the game. What is the best way to manage joiners - other than the "kick/ban" options once you're in the game it's self? - is there a way for the hoster (non dedicated server) to say who can /can't play in the lobbies? or passwod protect the game. We had the situation over the weekend where a couple of plonkers joining and simply won't follow leaders orders - ruining well thought out strategies and hence the game for others. Previously I've never experienced the joining of "unknown" players. Share this post Link to post Share on other sites
sergeant rock 3 Posted February 11, 2002 Are you running a dedicated server or is another squad member hosting on his pc? Just password protect the server in the server.cfg file if your running a deddy, if another member is hosting, I don't think you can assign a password, but I could be wrong. Share this post Link to post Share on other sites
suma 8 Posted February 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I assume ofp is still broadcasting and gamespy/ allseeing eye is picking this up. If so is there a way to prevent the broadcast of the game. <span id='postcolor'> To disable automatic broadcasting to Gamespy Arcade add following line to your Flashpoint.cfg file: reportingIP=""; See readme file for more information. Share this post Link to post Share on other sites
ufo_hk 1 Posted February 11, 2002 Thanks for the feedback. I've edited the flashpoint.cfg file so the game is not broadcast and problem resolved. Share this post Link to post Share on other sites