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Cloughy

Can i use VehicleCreate to fire bullets at a helo

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Basically i want to manually fire a pk or DShKM at a helo, or very near it. Its for my cutscene where a helo goes down, but the commies wont always fire on it. I use the DoTarget and Fire commands to try and make it shoot at the helo.

I have heard it can be done with LGB and thought it may be done with Set dir and velocity and stuff.

Anyone know if it can be done?

Cheers

GC

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Come on, Somebody must know how to do this.

It must be on the same lines as creating a bomb and setting its velocity and dir?

notworthy.gif To anyone who can help.

Cheers

GC

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Go to this thread at OFPEC.

http://www.ofpec.com/index.p....29146.0

There's a sample mission I posted that simulates a helicopter shootdown which may suit your needs. It doesn't rely on any ai units shooting, but instead uses a simple little script that plays a boom boom noise then the chopper goes down in flames. For a cut scene it should be fine.

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I have decided to use the

unit fire "WeaponName"

Seems to work when i did a simple test.

Also used unit dowatch.

Just hope it works in the mission.

Though its a DKSHM (or whatever) so i will have to give command in a loop to simulate automatic fire.

Cheers for the help though.

GC

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I understand this takes time but, if you would so kindly post your code I for one, would be greatly appreciated.

smile_o.gif

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_unit = _this select 0

_target = _this select 1

_unit doWatch _target

~2

_i = 0

#loop

?i<10 : _unit fire "WEAPON-NAME"

~0.3

_i = _i + 1

goto "loop"

***************************************

Weapon names here

http://community.bistudio.com/wiki/ArmA:_Weapons

Its not perfect, but could be with some tweaking.

Cheers

GC

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Heres a better one,

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_unit = _this select 0

_target = _this select 1

_max = _this select 2

_weapon = _this select 3

_delay = _this select 4

_unit doWatch _target

~2

_i = 0

#loop

_unit fire _weapon

~_delay

_i = _i + 1

? _i < _max : goto "loop"

exit

Worked with a shilka i just tested, fireing at a harrier.

You may want to use doTarget if you want it to be accurate.

Good effect though.

P.S

_max is the loop max, and delay is the delay between commands. Ie longer delay for a shilka than a pk or DSHKM.

Cheers

GC

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