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NVgoggles at daytime ?

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When I use 'skiptime' in the editor to jump to a certain time of day, the AI seems to not notice...

In this case I started at 22:30 and skipped to 07:00 the next morning.

The image say it all biggrin.gif

nv_bug.jpg

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blaah!

some serious replys please confused.gif

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i think they want to get a new optician they glasses arent exactly a fashion statement biggrin.gif

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haha, i always noticed the fashion in OFP sucked!

what about those civs? they should be listening to the Cure and Roxette all day, and have 80's style hair

so much for realism!

biggrin.gif

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Hell yeah The Cure rule!

anyway my guess is that skiptime just messes the AI up, they certainly take them off in normal time

ive seen it happen

if thats for a mission or something, maybe you could just remove their goggles

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I've removed the NVgoggles for some units, but there are still a few that should have them on at the beginning confused.gif

You see, the mission starts out at late evening (Your last mission for the day), when you get back to base, you take a 'nap'. Then a new day starts.

....and all hell brakes loose smile.gif

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In the trigger that skips time, simply add a command that removes the NVGoggles from the soldiers. Easy! smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Feb. 11 2002,22:54)</td></tr><tr><td id="QUOTE">In the trigger that skips time, simply add a command that removes the NVGoggles from the soldiers. Easy! smile.gif<span id='postcolor'>

Thanks Gimball.

I did'nt think of that smile.gif

unfortunately there are quite a few pilots in this mission sad.gif

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