cobra@pulse 0 Posted March 28, 2007 Hello there guys. Right then, down to business. I need some help with a script (i.e. where to start). Basically im making an MP mission where the guys start in parachutes, however, if the players AI and he is not present then the parachutes are still spawned and look silly really. Is there anyway I can have a script that checks if theres a player in the parachute, and if not, deletes it? Cheers, Cobra Share this post Link to post Share on other sites
shuko 59 Posted March 28, 2007 Taking a pure guess here but, doesnt command "driver" return the unit in a para? Share this post Link to post Share on other sites
celery 8 Posted March 28, 2007 You would save a lot of time by just making the command like this in init.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_chute = "ParachuteWest" createvehicle [0,0,0] _chute setpos [(getpos player select 0),(getpos player select 1),100] player moveindriver _chute Share this post Link to post Share on other sites
cobra@pulse 0 Posted March 28, 2007 Never mind previous thing that was here, twas a load of bollocks of me rabling. Cheers mate, works a treat Share this post Link to post Share on other sites