BLSmith2112 0 Posted March 23, 2007 Alright, for years in OFP when I had.. say a chopper on the ground... I'd give it a waypoint on top of itself with a timer of.. say 5 seconds, after those 5 seconds, the engine would turn on and it would pursue that waypoint.. However in ArmA, the engine will turn on and the vehicle will hover... Then move.. Is there no way to keep their engines shut off until the timer ends? I tried synchronizing it to the first or '0' waypoint and still, nothing. I've never had a problem with this before but now I'm forced to come on here and look like an idiot. Share this post Link to post Share on other sites
mrn 0 Posted March 23, 2007 Haven't tried it but remove all the choppers fuel: chop1 setfuel 0 You could sync a trigger with the same time you want to the waypoint and in the on activation box add his fuel back: chop1 setfuel 1 Pesky AI can't take off with no fuel Share this post Link to post Share on other sites
BLSmith2112 0 Posted March 23, 2007 When there is no fuel in an aircraft/chopper they disembark. Share this post Link to post Share on other sites
mrn 0 Posted March 23, 2007 Quote[/b] ]When there is no fuel in an aircraft/chopper they disembark. Can't blame them Ok, try putting an empty chopper in and 2 AI crew members with a getin waypoint attached to the chopper and sync that waypoint to the trigger. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 23, 2007 Use dostop in it's init field to stop the pilots from following their waypoints (resulting in them taking off) and dofollow in a trigger to get the pilots to resume their waypoints. Share this post Link to post Share on other sites
BLSmith2112 0 Posted March 24, 2007 I'll give it a shot. Silly Bis had to make it more complicated. Share this post Link to post Share on other sites
DecimusAquila 0 Posted March 24, 2007 Yes this part is very tricky. As KyleSarnik said you can use the command dostop heli; or you can use another command "heli stop true". The heli will stop its engines...but if you are planning to continue waypoints say for example your heli lands after dropping your troops when the mission is complete and you call back that same heli to pick you up; this command will not work in the sense that the engines of the chopper will switch off. For you to make this work, you will need to use an empty chopper and add a pilot with moveinDriver command. after the heli drops the troops and heads back to base to wait for it to be called after the objective is complete, dostop and heli stop true will not work, instead you use the unassign pilot command. I have tried many commands for it but this is the most prefarable I think when double drops are made. Share this post Link to post Share on other sites