rellikki 7 Posted March 21, 2007 If I wanted to write something on the condition of a trigger to make it check if an object, already placed on the map is destroyed, what would I need to write? I tried: !alive (object ID) -but it didn't work. It gave me an error about missing (. Seemed to work alright in Flashpoint but not in Armed Assault. Share this post Link to post Share on other sites
kronzky 5 Posted March 21, 2007 No more object in ArmA. You'll have to use one of the different methods mentioned in the Wiki. Share this post Link to post Share on other sites
rellikki 7 Posted March 21, 2007 Very well then, thanks for the quick answer. Share this post Link to post Share on other sites
NeZz_DK 1 Posted March 22, 2007 you can use a trigger grouped with the object and make it activate when the object isn't present. Share this post Link to post Share on other sites
DecimusAquila 0 Posted March 22, 2007 If I wanted to write something on the condition of a trigger to make it check if an object, already placed on the map is destroyed, what would I need to write? I tried:!alive (object ID) -but it didn't work. It gave me an error about missing (. Seemed to work alright in Flashpoint but not in Armed Assault. I actually use in the condition trigger this command... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GetDammage vehiclename>=0.1 Once the vehicle or unit is killed, your activation is released. If you want multiple vehicle damage then; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GetDammage vehiclename>=0.1 AND GetDammage vehiclename>=0.1 I tried this with Object once, but in 1.02 patch which worked. Not sure if it will work for 1.05. It should work because under wiki's link it specifies that objects can be used...http://community.bistudio.com/wiki/getDammage Share this post Link to post Share on other sites
DecimusAquila 0 Posted March 22, 2007 My bad, I was looking at some official missions from Arma and noticed that in some campaigns were used both setdammage and getdammage for destroying objects. I cannot tell you the mission name because it is translated in Russian and the translation maynot be accurate in english due to mission name, I would have translated to "the Takeover" or something of that sort. If you have an idea of what I mean, then take a look at that mission and you should have an idea of how objects are destroyed. Share this post Link to post Share on other sites