shark-attack 2 Posted March 20, 2007 co12@ Especas Commando - Rebel takedown v3 ====================================== mission author -------------- shark attack mission type -------------- CO-OP (close combat) no of players 1-12 (group respawn) mission requirements --------------------- ArmA V 1.5 NO ADDONS REQUIRED ----------------- situation report ----------------- over the last months attacks against our forces have reached a new level. new tactics and weaponry deployed by the rebels are having a devastating effect on the morale of our forces. ================================== in an effort to cause an uprising against our government It is suspected that U.S special forces are providing training and weaponry to rebel forces .. we have intel that a training camp is being established in the remote jungles to the north =================================== an operation to destroy the camp and any of its occupants has been sanctioned =================================== PRIMARY OBJECTIVES destroy the rebels fuel supply Destroy the rebels communications Find and kill rebel leaders destroy the american weaponry provided to the rebels download from  ARMAHOLIC <img src="http://img230.imageshack.us/img230/944/ec2no4.jpg " border="0"> also available as 4 man co-op Share this post Link to post Share on other sites
shark-attack 2 Posted March 21, 2007 FOUND FAULT WITH SETDIR ON CREATED HOUSES WORKING ON A FIX !! SORRY TO THOSE WHO DOWNLOADED !! =================================== Share this post Link to post Share on other sites
shark-attack 2 Posted March 22, 2007 fixed .... Â Â again ... many appologies to anyone who downloaded the bugged version edit* sorry tripple post was meaning to edit the second Share this post Link to post Share on other sites
Guest Posted March 26, 2007 Again a very good mission from you Shark-attack Have spend some time playing your mission this weekend with 3 others and we all were really enjoying the mission. Inserting us in the jungle is definatly very tense, so close to the enemy, definatly the first time you spread out and head for objective 1 I wont give any details away here about the mission itself but we made it up to the end (i think killing the leaders is the end ) But there we were picked one by one. I do really like how you made the units respond between the camps (or if you didnt "make" that than you set it up all very nice). The area of operations (a dense forrest) makes this a very tense and fun mission to play. Playing there is hard, finding yourself being fired upon without knowing from where exactly while you know they are flanking you between the trees as well............. Requires some good team work and good covering from your team mates. You should make sure to play this with comms. Thanks for making such a great mission and another one that will stay on our server. Share this post Link to post Share on other sites
Monkwarrior 0 Posted March 27, 2007 Tnx Shark, we will definitly play this one. Monk. Share this post Link to post Share on other sites
shark-attack 2 Posted March 30, 2007 thanx foxhound pleased you enjoy it indeed you were almost at the end ... kill the leaders then scarper ... monk hope you enjoy ... please post any suggestions or feedback Share this post Link to post Share on other sites
shark-attack 2 Posted April 10, 2007 UPDATED 10th APRIL 07 -------------------------- CO@12 especas commando --------------------------- changes .. an important trigger wasnt being fired preventing enemy leaders from fleeing... added medic and another commando to player group... weapon selection options changed to reflect opfor... initial weapon loadout changed ... enemy will react to gunfire ( their own or youres) ... more custom sounds added ... any feedback welcome Share this post Link to post Share on other sites
tomcat_ 0 Posted October 10, 2007 after the installation of QC it comes up with the following two errors: 1. This mission is dependable from downloadable content/Porto 2. After it goes through that and carries on loading the briefing it comes up as: snp2.sqs script is mission? any ideas? Share this post Link to post Share on other sites
shark-attack 2 Posted October 14, 2007 This mission is dependable from downloadable content/Porto i havnt a clue ... maybe it has something to do with sickboys editor upgrade being used to construct the rebel camp ... ?? Share this post Link to post Share on other sites