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co10@Especas Commando - rebel takedown

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co12@ Especas Commando - Rebel takedown v3

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mission author

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shark attack

mission type

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CO-OP (close combat)

no of players 1-12 (group respawn)

mission requirements

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ArmA V 1.5

NO ADDONS REQUIRED

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situation report

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over the last months attacks against our forces have reached a new level.

new tactics and weaponry deployed by the rebels are having a devastating effect on the morale of our forces.

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in an effort to cause an uprising against our government It is suspected that

U.S special forces are providing training and weaponry to rebel forces ..

we have intel that a training camp is being established in the remote jungles to the north

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an operation to destroy the camp and any of its occupants has been sanctioned

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PRIMARY OBJECTIVES

destroy the rebels fuel supply

Destroy the rebels communications

Find and kill rebel leaders

destroy the american weaponry provided to the rebels

download from  ARMAHOLIC

ec1pq4.jpg

<img src="http://img230.imageshack.us/img230/944/ec2no4.jpg

" border="0">

also available as 4 man co-op

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FOUND FAULT WITH SETDIR ON CREATED HOUSES

WORKING ON A FIX !!

SORRY TO THOSE WHO DOWNLOADED !!

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fixed ....    biggrin_o.gif

again ... many appologies to anyone who downloaded the bugged version

edit*

sorry tripple post was meaning to edit the second whistle.gif

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Guest

Again a very good mission from you Shark-attack

Have spend some time playing your mission this weekend with 3 others and we all were really enjoying the mission.

Inserting us in the jungle is definatly very tense, so close to the enemy, definatly the first time you spread out and head for objective 1 pistols.gif

I wont give any details away here about the mission itself but we made it up to the end (i think killing the leaders is the end whistle.gif )

But there we were picked one by one.

I do really like how you made the units respond between the camps (or if you didnt "make" that than you set it up all very nice).

The area of operations (a dense forrest) makes this a very tense and fun mission to play.

Playing there is hard, finding yourself being fired upon without knowing from where exactly while you know they are flanking you between the trees as well.............

Requires some good team work and good covering from your team mates.

You should make sure to play this with comms.

Thanks for making such a great mission and another one that will stay on our server.

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thanx foxhound

pleased you enjoy it smile_o.gif

indeed you were almost at the end ...

kill the leaders then scarper ...

monk

hope you enjoy ...

please post any suggestions or feedback

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UPDATED 10th APRIL 07

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CO@12 especas commando

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changes ..

an important trigger wasnt being fired preventing enemy leaders from fleeing...

added medic and another commando to player group...

weapon selection options changed to reflect opfor...

initial weapon loadout changed ...

enemy will react to gunfire ( their own or youres) ...

more custom sounds added ...

any feedback welcome

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after the installation of QC it comes up with the following two errors:

1. This mission is dependable from downloadable content/Porto

2. After it goes through that and carries on loading the briefing it comes up as: snp2.sqs script is mission?

any ideas?

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This mission is dependable from downloadable content/Porto

i havnt a clue ...

maybe it has something to do with sickboys editor upgrade being used to construct the rebel camp ... ??

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