DieAngel 0 Posted March 14, 2007 Okay maybe i am not putting anything , new but so far my main complain has been that when you play a cti, you have maybe 100 players on more than 100Km2 . Here is an idea to put some sense in these battles and avoid the "ninja capping" behavior i see sometimes (go on the other side of the map to cap a point) the idea is that you cannot capture a city if there isn't a direct road leading from one of your side's city to the city you want to capture. (the picture is totally unfinished but you get the idea) It would reduce the number of friction lines between the two sides and would put more players at the same front line, while keeping the large scale battle feeling. Comments? P.S. ALso i noticed several cities are having electrical airlines, could this detail be used to make some sort of strategic scripted advantage/inconvenient? Share this post Link to post Share on other sites
benreeper 0 Posted March 15, 2007 I'm working on something like that now. --Ben Share this post Link to post Share on other sites
Hovis 0 Posted March 15, 2007 Reminds me of a Planetside style link lattice. It's a good system. Perhaps having bases needing to be captured by an overland force rather than paratroops that starts from a set point, such as a friendly home base, would help too. That way if you captured a point behind the lines the convoy would not be able to reach it. Share this post Link to post Share on other sites
DieAngel 0 Posted March 15, 2007 yes this is the idea, it isn't really a line ctf as it is branching, but you shouldn't be able to conquer a position if there is no accessible supply road Share this post Link to post Share on other sites