koreanyo 0 Posted December 5, 2001 um.. when i run opflash in video modes that end in x16 so like 800 x 600 x 16 there are lotsa fragments and and like weird lines on buildings and you can see through stuff and you can see through soldiers helmets. but when i change it to x32 so like 800 x 600 x 32 everything is fine.. except that it runs like s**ts. whats the prob? Share this post Link to post Share on other sites
theavonlady 2 Posted December 5, 2001 It would help if you posted detailed system specs, don't you agree? Share this post Link to post Share on other sites
Dawdler 0 Posted December 5, 2001 The only thing, is it BAD for YOU? I have the sound problem which means you can hear footsteps from some 500m distance, helps me pinpoint enemys every time, although its hard to determine if they are 10m away or 100m away Also have the graphic problem, its kind off fun seeing halfway through a tree when someone is under it... Share this post Link to post Share on other sites
TheRealAlan 1 Posted December 5, 2001 That's the w-buffer problem i've been on here griping about. It fixes that polygon flickering in 16 bit mode. If you can manage to enable it, the polygon flickering should go away. Share this post Link to post Share on other sites
koreanyo 0 Posted December 5, 2001 alright. thx. ill try that. and heres my specs amd 1.2 ghz nvidia vanta 256 ram Share this post Link to post Share on other sites
koreanyo 0 Posted December 6, 2001 no. it didnt fix it. its still lots of lines in stuff and can still see through helmets and crap... Share this post Link to post Share on other sites
koreanyo 0 Posted December 8, 2001 argh. amd 1.2 ghz nvidia vanta LE 256 ram windows me direct x 8.1 Share this post Link to post Share on other sites
koreanyo 0 Posted December 23, 2001 still not working Share this post Link to post Share on other sites
Mister Frag 0 Posted December 23, 2001 You should run OFP in 32-bit mode if you have a NVIDIA-based card. I realize it will slow performance down, but it will fix the visual defects. Share this post Link to post Share on other sites
koreanyo 0 Posted December 23, 2001 no. 32 bit actually makes the game unplayable. like there is 4000 ping when theres no trees or people. just land. and it runs crapy. like dat i have AGP nvidia vanta. 16 bit maybe the comp is reading it as a pci card? i know its agp. where do i go to check dis kinda stuff? Share this post Link to post Share on other sites
Mister Frag 0 Posted December 23, 2001 Run DXDIAG.EXE, the DirectX diagnostics. In the program, click on the Video tab, and run the tests there. You have a very old video card there, it is probably time to toss it and get something new. A GeForce2 MX400 or plain (no TV tuner etc.) Radeon DDR would be a good value if you don't want to spend a lot of money. Share this post Link to post Share on other sites
koreanyo 0 Posted December 23, 2001 i have a pci nvidia riva tnt 2 32 bit in my comp that is disconnected. (my old one). but this is agp. isnt agp better than pci? i want to know. what card is better agp nvidia vanta le 16 bit pci nvidia riva tnt 2 32 bit. Share this post Link to post Share on other sites
koreanyo 0 Posted December 23, 2001 oh. and all tests were successful. which is a good thing im guessin Share this post Link to post Share on other sites
Mister Frag 0 Posted December 24, 2001 The "16" and "32" don't refer to bits, but MB, or megabytes. This is the amount of video memory on the card. An AGP card is going to be faster than a PCI card with the same video chip. Furthermore, OFP will run fine with 16MB of RAM. I would try switching to the other video card. Share this post Link to post Share on other sites
koreanyo 0 Posted December 24, 2001 i switched and it actually runned better wit the AGP card. and to make sure. i did 3d mark benchmark thingy and every time. teh agp card got about 700 - 1000 higher score... Share this post Link to post Share on other sites
MrLaggy 0 Posted December 25, 2001 The Vanta chip only has a 64-bit memory bus (compared to 128-bit on a 'full' TNT2) so it's not surprising it runs like a slug at 32-bit. If the PCI card is a full TNT2 you may find it runs the game faster even on a slower bus; I started out playing OFP at 800x600x32 on an AGP TNT-1 and it was playable with the detail settings turned down. Share this post Link to post Share on other sites
SilentSnipeR 0 Posted December 25, 2001 lol, AGP is good when you have a video card that accually uses it. the vanta doesn't use it at all. Basicly runs the same as if it were a cpi card. The TNT2 would be much better Share this post Link to post Share on other sites