Novusordo 0 Posted March 13, 2007 so after too long of boring extractions that have no interactive with i finally want to spice it up a bit. i've made an extraction request sound file that I want activated when I execute the radio alpha switch trigger. the chopper then comes and extracts my squad. however I only know how to add music files in the description.ext file. i managed to get the request radio messege working as a music track file but I want to be able to add music to the effects too. what do i type in the description.ext to add a custom radio voice file? Share this post Link to post Share on other sites
nuxil 2 Posted March 13, 2007 make something like this in your description file.. class CfgSounds { sounds[] = {}; class myradiovoice { name=""; sound[] = {"\sound\myradiofile.ogg",db+10,1.0}; titles[] = {}; }; }; then you could do in the trigger ""radio alpha"". on act: player say "myradiovoice" then you should get a sound when you radio for alpha. Share this post Link to post Share on other sites
b1sh0p 0 Posted March 16, 2007 I need help with sounds myself. Thought I'd just put it in here rather than starting my own thread. I know how to put it into the description.ext under the cfgsounds, but I haven't found anywhere how to make and where to put the sound files I make. What is an .ogg file? I have a bunch of .wav files that I want my troops to say. Do I just rename the .wav's to .ogg? And do I put the .ogg files in the mission's directory, or do I need to put it in a sound sub folder in the mission's directory? Share this post Link to post Share on other sites
satexas69 0 Posted March 17, 2007 I know how to put it into the description.ext under the cfgsounds, but I haven't found anywhere how to make and where to put the sound files I make. Â What is an .ogg file? Â I have a bunch of .wav files that I want my troops to say. Â Do I just rename the .wav's to .ogg? Â And do I put the .ogg files in the mission's directory, or do I need to put it in a sound sub folder in the mission's directory? OGG is a sound file type, just like a WAV or even a MP3 If you want to use your WAV's, convert them to OGG using a file converter. Yes, sounds go in the missions directory by default, but if your going to use a bunch, organize yourself and put them in a subdirectory like /sounds and then in the descripition.ext, call them with "sounds/file.ogg" I have a sound (song really) that I want played at the beginning of my FORT ROOSTER mission, so I put THIS in my ext: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]={W17}; class W17 { name = "Rooster - Alice n Chains"; sound[] = {\music\Rooster.ogg, db+1.8, 1.0}; }; }; Then, I made a directory called "music" in my mission directory, and put my file, Rooster.ogg, into it. Then, in a trigger, you can chose song and see Rooster.ogg listed! Wa-La! Share this post Link to post Share on other sites
Novusordo 0 Posted March 17, 2007 wow thanks all of you. i got custom music now Share this post Link to post Share on other sites
b1sh0p 0 Posted March 17, 2007 I figured it out. In my mission I have a squad on patrol, and subtitles were taking away from the mission. Now I got everyone speaking out loud instead of just over the text radio. Adds a lot to the atmosphere. Share this post Link to post Share on other sites