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smutminer

Steel tank barriers

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I want to put solo IRON tank barriers on the beach for my next beach-head mission.

I know that the static vehicleclassname of  the concrete version of this barrier "Land_jezekbeton" is.

What is the classname of the steel version?

I know they exist because in the intro-movie of arma you will see them standing on the beach!

I want the barriers you see when you select WIRE in the mission editor but then without the wire and single ones!

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Not everything on the island has a config. In OFP the individual tank spikes (which were seen around the NATO base on Malden) didn't even have configs so you couldn't use them without an editor addon.

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In Antigua Island, north side of this island, probably you will find your object, but is ID coded... so... maybe you can't add it in a mission where you wanting.

The previous post is right.

Probrably i will try to add an ID object soon or later.

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Sry, i've searched a lot for this item and finally i found that its impossible. I'll tell you why. Not in ArmA list of objects that can be usable by mission.sqm or Editor.

I've found this piece of script in the file config.bin, inside the misc.pbo, inside AddOn folder.

This is the one and only reference to 'jezek' objects.

The object you wanting its called as "jezek_kov" but it can't be used.

The same object in wood style is called "land_jezekbeton" and here is its init script in ArmA files.

In this config.bin there is no more references to "jezek" than this:

class Land_jezekbeton: Strategic {

destrType = "DestructNo";

displayName = "$STR_DN_HOUSE";

model = "\ca\misc\jezekbeton.p3d";

icon = "\Ca\misc\data\icons\i_jez_CA.paa";

animated = 0;

armor = 800;

};

Of course, if you making an addon, can add another entry to 'put' this "jezek_kov.p3d" name to make it usable in editor-mission.sqm

So, sry, you can't use that iron object, only the wood ones.

Still i'm saying that in north side of Antigua Island, just follow the beach to west from north, and you will find a lot of that Iron objects.

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Look for the editor update 1.02, there inside that tounge2.gif plus much more, like Concrete Blocks to stop tanks and what not..

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Would they be new objects or 'unlocks'? Guess what I'm asking is will all players in MP games need to have that installed as well.

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Would they be new objects or 'unlocks'? Guess what I'm asking is will all players in MP games need to have that installed as well.

I DUNNO TRY IT AND FIND OUT tounge2.gif I GUESS IT SHOULD BE A MUST FOR ANY ARMA PLAYER ANYWAYS.. ADDS SO MUCH MORE.

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Ahhh the mans gone all caps lock, the button of evil is back again, nooooooo.

/ pointless spam shite

Ermm aye mate, have a look in objects if you have the editor upgrade 1.02 and experiment with putting the object in, then in the Mission SQM remove the requirement for the editor upgrade and pbo it up, hopefully should remove the requirement of people having to download the editor upgrade. Will only work if the classnames haven't been changed to get the object to work as far as I know.

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