Yab 0 Posted March 11, 2007 I want to do something like this: -You start in point A -You go to point B and blow sth up -You go to point C and kill sb -You return to point A and mission ends How to mak that mission ends AFTER objectives are done AND only player or player's team trigger mission end after reaching their starting point? I know that there is something like that "0" objstatus "DONE" but even if it is not still done the mission ending trigger is run Share this post Link to post Share on other sites
tophe 69 Posted March 11, 2007 You could set a variable to TRUE when the objStatus is set to DONE. Let's say you have i trigger that is set to go off when a car has been destroyed. On activation put : "0" objStatus "DONE"; yb_obj = true And in the ending trigger set: this and yb_obj == true That will allow you to have the trigger go off only when the objective is done AND when they are back. I hope you understand how I mean. Share this post Link to post Share on other sites
Yab 0 Posted March 12, 2007 doesnt work, lots of errors Share this post Link to post Share on other sites
nuxil 2 Posted March 12, 2007 make a loop "loops forever. as long as b and c got 0 dammage. checks the dammage of obj b and c with a cyclus of ex 3 secs. then when thouse are 1. make a wawepoint at pos a , then make a trigger in the script there which has setTriggerType "END1" at pos a; Share this post Link to post Share on other sites
Yab 0 Posted March 12, 2007 make a loop "loops forever. as long as b and c got 0 dammage. checks the dammage of obj b and c with a cyclus of ex 3 secs. then when thouse are 1. make a wawepoint at pos a , then make a trigger in the script there which has setTriggerType "END1" at pos a; so nothing simpler?? C'mon, I dont believe that U cant do it without external, special scripts. Almost every single and coop mission has some tasks to complete, like operation overlord (MP) Share this post Link to post Share on other sites
Balschoiw 0 Posted March 13, 2007 I guess it would just take to much time and effort to post a comprehensive answer to your request. There are tutorials for OFP that deal with all that. In basics. Set up triggers for your objectives, like not alive, getdammage, east not present or whatever and then in OnActivation have conditions set to be true so that the trigger will confirm it´s completion, like 1stobj = true, 2ndobj = true.... In your final trigger you question all the previous triggers by putting 1stopbj AND 2ndobj AND ..... in the Condition field In the upper dropdown select End#(choose any you like) and the mission will end. If you want to have objectives that are ticked when they are fulfilled you have to add that in briefing and init.sqs and set the objectives to "Done" within the trigger OnActivations. Seriously, check out the the old OFP Mission editing FAQ. The answers are all there waiting for you. Share this post Link to post Share on other sites