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brokekneck

Graphics going crazy.

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Hi all, now this doesn't happed all the time. But if I play ArmA for some time. The graphics start going crazy, performence gets horrible and choppy. Its like its using the distance models upclose, then goes back normal, then back to distance models. I usally have to reboot afterward. Its like its cycling through the diffrent LOD's.

Windows XP SP2

Gforce 7800GT(84.21)

Athlon 64 3700+

1gig of ram

Feb 07 Dx9c

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There are a lot of topic here discussing such issues.

Just a suggestion, maybe update your nvidia drivers.

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welcome to the club

i have an e6600 + 8800 GTX with 100.65

if i install 1.5 i get corruption and crashes constantly.

If i leave it at 1.4 and lower my resolution

i.e. 1900x1200 unsure what res but the one just below this.

it works?

dont ask me

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Try lowering texture size. If you've got 256mb or less, set it to medium or low.

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ME TOO !!!!!!!!!!!!!!!!!!!!!

I am shocked, I have exactly the same problem !

I have horrible bugs that I had never with 1.02!

Honestly, I am a little furious against BIS to have left similar problems for an “improved†patch !!

mad_o.gif  mad_o.gif  mad_o.gif

* Edit: I tried to change textures...everything on low and NOTHING !!!! It's seems there's an incompatibility with VISTA and AA 1.05 driver...

The latest nvidia driver 101.41 is a real bullshit !! I used 100.65 !

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Updated everything and still having the same problems.... I have no idea why it is acting this way.

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@Wolle:

For XP users I would rather suggest to write nasty letters to both BI and NVIDIA to sit together.

97.92 official version DOES NOT WORK for a lot of modern MB / 8800 combinations for ANY game in a reliable way.

With 100.95 pimped by Guru3D I still get freezes, BSOD not until now, but I tested only 4 minutes (then I got a freeze and gave up).

I would like to rely on official drivers since othervise they say "yeah, no guarantee cause you did not used the official driver".

To make it short: The is NO OFFICIAL WORKING XP driver out there serving 8800 G80 GPUs in a reliable way for latest Games.

Hence suggesting to upgrade the driver is....pointless?

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Rough Guideline

ArmA on different Videocards-avaiable VRAM-suggested(! ) settings.

Ok, derived from Windows XP SP2 tests on

6800GT GLH 256MB (res:800x600 - 1152x864max) (nforce2 AGP)

93.81b driver

7800GS+ 512MB (res:1152x864 - 1600x1200max) (nforce3 AGP)

93.81b driver

8800GTS 640MB (res:1280x1024 - 1920x1440max) (nforce4 PCIe)

97.92NGO driver

(could not test 128MB VRAM settings; lack of gfx card)

disabled* stands for: If 'disabled' at your current reasonable resolution provides OK framerates

and *no* errors; try option one notch higher OR one notch higher resolution with same settings.

Of course, there are the 2 main other factors; your CPU und avaiable RAM size.

But in general, approach low with the graphical settings and if satisfactory results, try

either (1) higher res OR more eye candy, not both at the same time.

Texture Detail is *critical* for so many errors reported, so at every res, I suggest you keep

it at 'normal' at all times. (Until an future patch/driver further tweaks this component)

And yes, I specifically mean the 8800s

Shading Detail is similar critical, but to an lesser extend.

(depends very much on GFX card specific architecture, see below)

LOD errors, missing textures and the like are caused by too high settings for the

capability of the gfxcard/internal design (pipelines/bus bandwidth/AGP aperture and PCIe system bus)

plus driver issues.

All tests/settings aimed for 19-35FPS, no LOD errors/flickering

Higher FPS are possible, of course.

Viewrange has the most effect on FPS with suggested settings.

For faster, aim lower. smile_o.gif

128MB VRAM (no tests; lack of card; speculation)

Viewrange: 500-800

Terrain Detail: very low

Object Detail: very low/low

Texture Detail: normal

Shading Detail: disabled/very low

Post Process: low

Anisotrophic: disabled*

Shadow Detail: disabled*

Antialiasing: disabled*

Blood: High

---

256MB VRAM (1024x768)

Viewrange: 800-1200

Terrain Detail: very low/low

Object Detail: low

Texture Detail: normal

Shading Detail: low

Post Process: low

Anisotrophic: low/normal

Shadow Detail: disabled/low

Antialiasing: disabled

Blood: High

---

512MB VRAM (1280x1024)

Viewrange: 1000-1500

Terrain Detail: low

Object Detail: normal

Texture Detail: normal

Shading Detail: normal

Post Process: low

Anisotrophic: normal/high

Shadow Detail: normal

Antialiasing: disabled/low/normal

Blood: High

---

640MB VRAM (1600x1200; 1920x1440 with *lowered* settings fine)

Viewrange: 1200-2000

Terrain Detail: low/normal

Object Detail: normal

Texture Detail: normal

Shading Detail: normal/high

Post Process: low/high

Anisotrophic: high/very high

Shadow Detail: normal/high

Antialiasing: disabled/low/normal

Blood: High

---

768MB VRAM (1600x1200, 1920x1440 no tests; lack of card; speculation)

Viewrange: 1200-2500

Terrain Detail: low/normal/high

Object Detail: normal/high

Texture Detail: normal(! )

Shading Detail: normal/high

Post Process: low/high

Anisotrophic: high/very high

Shadow Detail: normal/high

Antialiasing: disabled/low/normal

Blood: High

-----

Try, suggest, discuss, I guess.

Edit: 8800GTS has 640MB; I had 768MB written. corrected.

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8800 destruction tested 768MB VRAM (1600x1024,)

Single Player/Multiplayer best look + FPS

Viewrange: 1200-1800

Terrain Detail: low*

Object Detail: very high

Texture Detail: low*

Shading Detail: very high

Post Process: LOW*

Anisotrophic: very high

Shadow Detail: OFF or VERYHIGH

Antialiasing: NORMAL

Blood: High

Min 30 normal 60 FPS anywhere. No crashes or bugs etc, I'm running an AMD 4000 so if you have core duo you can probably go even higher!

Screenshot Mode:

You can max everything BAR terrain (treat normal as max), keep vis under 3km if you want more than 10 FPS, Very high textures and very high terrain seems to bottleneck my PC and wham ARMA will freeze. No issue as I can just CTRL/ALT/DEL and reload it.

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8800 destruction tested 768MB VRAM (1600x1024,)

Single Player/Multiplayer best look + FPS

Viewrange: 1200-1800

Terrain Detail: low*

Object Detail: very high

Texture Detail: low*

Shading Detail: very high

Post Process: LOW*

Anisotrophic: very high

Shadow Detail: OFF or VERYHIGH

Antialiasing: NORMAL

Blood: High

Min 30 normal 60 FPS anywhere.  No crashes or bugs etc,  I'm running an AMD 4000 so if you have core duo you can probably go even higher!

Screenshot Mode:

You can max everything BAR terrain (treat normal as max),  keep vis under 3km if you want more than 10 FPS,  Very high textures and very high terrain seems to bottleneck my PC and wham ARMA will freeze.  No issue as I can just CTRL/ALT/DEL and reload it.

these are good settings.. very stable smile_o.gif

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8800 destruction tested 768MB VRAM (1600x1024,)

Single Player/Multiplayer best look + FPS

Viewrange: 1200-1800

Terrain Detail: low*

Object Detail: very high

Texture Detail: low*

Shading Detail: very high

Post Process: LOW*

Anisotrophic: very high

Shadow Detail: OFF or VERYHIGH

Antialiasing: NORMAL

Blood: High

Min 30 normal 60 FPS anywhere. No crashes or bugs etc, I'm running an AMD 4000 so if you have core duo you can probably go even higher!

Screenshot Mode:

You can max everything BAR terrain (treat normal as max), keep vis under 3km if you want more than 10 FPS, Very high textures and very high terrain seems to bottleneck my PC and wham ARMA will freeze. No issue as I can just CTRL/ALT/DEL and reload it.

these are good settings.. very stable smile_o.gif

For me terrain going high with PP on is what appears to cause lock ups. even on my stable settings I've had 1 or 2 lockups. But ARMA under the stable settings appears as stable as WOW BF2 etc etc on the 8800.

Now once they fix the fog bug i can start sniping... ;}

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