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Commie

What mods are compatible with each other?

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Hello, while waiting for a less buggy version of ArmA, I fired up my OFP again and downloaded all the mods and campaigns I could find.

The problem now is I don't know what mods work with others.

I have ECP, Y2k3, and FFUR for the base to choose from but don't know if they will work with the Campaigns like CSLA II, FDF, Tonal etc.

Does anyone recommend what they play with or has links to such information?

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Any mod that uses it's own config cannot be used with another mod that uses it's own config. All the mods you mentioned are incompatible with eachother, with the exception of Tonal, which does not have it's own config IIRC.

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Generally mods don't work together with the exception of a sky mod with a config mod etc but not two sky mods or two config mods without manually making a mixed version of both. Stand-alone addons / addon packs, such as BAS stuff should work with any mod.

Here's a short summary of exclusive (only one of each can be used simultaneously) mods:

config mods (fx mods, most large mods):

bin/config.cpp

sky and other texture mods:

dta/hwtl/data.pbo

animation mods:

dta/anim.pbo

model modifications (such as compass):

dta/hwtl/data3d.pbo

So, for example, you could combine an animation mod and a sky mod with FDFmod because it doesn't have its own data.pbo or anim.pbo.

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Thanks guys for the help! Maybe I'll now stop getting all the errors by piling some mods onto each other!

Thanks again! smile_o.gif

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