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Un_FriendlyFire

AI stopping moving

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Often in mission im patrolling along and my AI will just stop...refuse to move, this happened on the shilka mission in the city and on the refugee camp mission just in a wood irritartingly.

In combat the AI is excellent fun if slow and cumbersome, but its when im just walking around and the AI need constant nannying that irritates me

relevant issues

-AI crap drivers

-AI wont mount vehicle unless i tell them twice

-Flickering dissapearing buildings i have an Nvidia 7800 AGP

-Heli pilots wont land where i tell them

-Urban AI movement

-Take cover = AI run as far away as they can

-Death animations slow especially when En is looking through binoculars (small issue)

-bridges no more need be said

All issues endemic from OFP, nannying of AI and other small issues ruining a FANTASTIC game, On the positive

-Weapons sounds sorted

-no more being forced through dull sneaking missions

- more infantry action biggrin_o.gif

-realistic flight model

-gorgeous helos/vehicles

-movement animations better

-great graphics

-good campaign, more simulator feel

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For the heli thing, the pilots/AI only land in a safe place, ie, an open field, or a road.

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For the heli thing, the pilots/AI only land in a safe place, ie, an open field, or a road.

Yeah sometimes.

For me 8 from 10 time's the Pilotes land in a tree. icon_rolleyes.gif

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Someone that likes the flight model and the campaign?

Thats very... rare.

In the demo i found that if an a.i. unit pulls a handgun they will be stuck, i dont know if its fixed yet.

If your sharing/reporting a bug you should post how to reproduce it and your game version smile_o.gif .

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