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shark-attack

co12@special-operations

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changes in version 1.4

=============

added first aid (player can heal himself)

part voice over

fixed ranger deployment (more reliable)

kegetys arma spectate script

added new objects

reduced the number of objective targets

exfil chopper bug fixed

==============

mission author

--------------

shark attack

mission type

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CO-OP (teamwork)

no of players 1-12

mission requirements

---------------------

ArmA V 1.05

NO ADDONS REQUIRED

situation report...

Before main task force deployment special ops are to secure several of the enemys assests...

namely the oilfield in the south of the island for obvious reasons and the town of arcadia for its

suitable beaches and jettys for landing craft..

however several of the enemys defences must be destroyed in order to achieve objectives ..

see mission briefing for further details ..

download from   ARMAHOLIC

runot0.jpg

ANY FEEDBACK WELCOME !

4 player version also available ... each player leads a 4 man team

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NICE MISSION shark attack       smile_o.gif however needs updating for v 1.4

thanx claw  in advance  v 1.4 now works a treat

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or u could un-pbo it-place it in your missions folder(the my documents one)

load it up in mission editor-preview it-export to mp missions!!

job done! wink_o.gif

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updated  for patch 1.05 ..  

(minor change .. was too dark after patching to 105.. FIXED)

check first post for download link ..

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I posted this on the ArmAholics site, but I feel it's worth repeating here.

This mission really is a classy bit of work!

From the atmospheric intro to the Doors "Riders in the storm" through the initial capture and destruction of the machine gun nests to the demolition of the beach front Artillery. This is a very well balanced and carefully constructed mission which both I and my other clan members enjoyed immensely.

A wonderful choice of weather too with an early morning rainstorm complete with rainbow, really sets the scene. Great sky's blushing pink against the sand really enhance the feeling of catching the enemy napping as you progress through the various mission objectives which are evenly spaced and well way pointed.

One of the guys I was with commented that it was the best mission he’d played so far, and I’d be inclined to agree.

If I’m being picky I’d say the balance could be improved with less troops under you command, dropping from 12 to 10. But I’m being really picky there.

Congrats to Shark Attack, more of the same please!

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updated to v3 (minor bugfixes)    biggrin_o.gif  

thank you spiggs  for youre kind words smile_o.gif

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can this be played properly as a single player mission?

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no .... not really .. as there is no respawn feature when you die you switch to spectate .. im gonna convert for single play

as soon as i get the time ..   wink_o.gif

edit

reworked as a four player co-op (single play friendly)

grab it at...

OFPEC

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top post for link...

this is a completly overhauled version of special-operations

============================================

changes

=============

added first aid  (player can heal himself)

part voice over

fixed ranger deployment (more reliable)

kegetys arma spectate script

added new objects

reduced the number of objective targets

exfil chopper bug fixed

========================================

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yo is this the mission where u gotta blow up two MG positions then take out 3 shilkas then wait for ranger para drop then take arcadia?

damm that was easily one of the best missions i ever played. i salute you.

please, please keep up the great work yay.gif

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