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KeyCat

AI helicopters always short on moveto's/WP's

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Just played around with a simple roof extraction script and notice that AI helicopters always stops ~50 m short of given WP/cordinate?

Easiest way to reproduce this is to place a flying AI heli (MH-6) with a single move WP over a building. He always stops ~50 m short of your WP (or move cordinates). Anyone else seen this? Maybe it's a know "issue" in current 1.02 version?

/KC

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And the opposite happens in multiplayer, always overshoots wp position

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