USMC NEEDER 0 Posted February 1, 2007 Ok here it is, if you know hykushiki's soilders, i want them to have facestex faces instead of the bis facestex's how do i change it, i need to know step by step. PS - i hope this is in the right place...? Share this post Link to post Share on other sites
Victor_S. 0 Posted February 1, 2007 8 veiws is nothing, and you count towards the views. Ever thought that maybe the people who viewed your topic don't have the answer. Posting like that isnt going to get you much help. By the way, put something in the title so people will know what your asking istead of having to open it and adding to your view count... Share this post Link to post Share on other sites
The-Architect 0 Posted February 2, 2007 Easy there tiger. You need to "Setface" your men. That'll give them non standard BIS faces. First though you have to find a pack of faces you like. Search this site and others for faces and then unpack the files and put them in your Flashpoint addons folder. Then you use this command to get them on your guys. Unit's init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface "facename" Share this post Link to post Share on other sites
USMC NEEDER 0 Posted February 2, 2007 Easy there tiger.You need to "Setface" your men. That'll give them non standard BIS faces. First though you have to find a pack of faces you like. Search this site and others for faces and then unpack the files and put them in your Flashpoint addons folder. Then you use this command to get them on your guys. Unit's init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface "facename" Where do i find the unit int and what is it? Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted February 2, 2007 unit init line is in the mission editor but i think thats not what you want is it ? i presume you are referring to the facetex's that go with llauma's head model ? if thats the case you will have to edit the addon and totally replace the heads on the models to use llauma's new head model which has different style texture mapping ,which is the reason for a lot of soldier addons coming with facetex's cos BIS face textures dont work on them and vice versa Share this post Link to post Share on other sites
Thunderbird 0 Posted February 2, 2007 Indeed, as stated above, you have to partially edit the model in order to implement Llauma's head and new faces, get a look at sanctuary's tut, it does explain very well the needed changes to carry out: Link Regards, TB Share this post Link to post Share on other sites