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USMC NEEDER

I NEED HELP

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Ok here it is, if you know hykushiki's soilders, i want them to have facestex faces instead of the bis facestex's how do i change it, i need to know step by step.

PS - i hope this is in the right place...?

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8 veiws is nothing, and you count towards the views. Ever thought that maybe the people who viewed your topic don't have the answer. Posting like that isnt going to get you much help. By the way, put something in the title so people will know what your asking istead of having to open it and adding to your view count...

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Easy there tiger.

You need to "Setface" your men. That'll give them non standard BIS faces.

First though you have to find a pack of faces you like.

Search this site and others for faces and then unpack the files and put them in your Flashpoint addons folder.

Then you use this command to get them on your guys.

Unit's init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface "facename"

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Easy there tiger.

You need to "Setface" your men. That'll give them non standard BIS faces.

First though you have to find a pack of faces you like.

Search this site and others for faces and then unpack the files and put them in your Flashpoint addons folder.

Then you use this command to get them on your guys.

Unit's init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface "facename"

Where do i find the unit int and what is it?

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unit init line is in the mission editor

but i think thats not what you want is it ?

i presume you are referring to the facetex's that go with llauma's head model ?

if thats the case you will have to edit the addon and totally replace

the heads on the models to use llauma's new head model which has different style texture mapping ,which is the reason for a lot of soldier addons coming with facetex's cos BIS face textures dont work on them and vice versa

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Indeed, as stated above, you have to partially edit the model in order to implement Llauma's head and new faces, get a look at sanctuary's tut, it does explain very well the needed changes to carry out:

Link

Regards,

TB

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